Random Rooms to Build a Haunted House
These tables help you set up a haunted house adventure quickly! Roll 3d8, one for each column, and create as many rooms as you need in the haunt.
Random Rooms to Build a Haunted House Read More »
These tables help you set up a haunted house adventure quickly! Roll 3d8, one for each column, and create as many rooms as you need in the haunt.
Random Rooms to Build a Haunted House Read More »
This series introduces living locations: places that possess a primitive sentience, personality, and awareness. This time: an example, Echo House.
Living Locations 6: Echo House will sing your players to their doom Read More »
This series introduces living locations: places that possess a primitive sentience, personality, and awareness. This time: an example, the Tower of Barbs.
Living Locations 5: Will your players survive the Tower of Barbs? Read More »
This series introduces the concept of living locations: places that possess a primitive sentience, personality, and awareness. This time: major abilities a location uses to harm those who come within!
Living Locations 4: Go on Location Read More »
This series introduces the concept of living locations: places that possess a primitive sentience, personality, and awareness. This time: major abilities a location uses to harm those who come within!
Living Locations 3: Major Abilities Read More »
This series introduces the concept of living locations: places that possess a primitive sentience, personality, and awareness. This time: minor abilities a location can use to frighten those who come within!
Living Locations 2: Minor Abilities Read More »
This new series introduces the concept of living locations: places that possess a primitive sentience, personality, and awareness. Put a creepy living location in your campaign!
Living Locations 1: Make It Legendary Read More »
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