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You Find Yourself in a Wizard’s Tower: things to do when you’re trespassing

Dig into the role of magical objects as part of a wizard’s tower as an adventure setting. These adventure seeds play with common tropes and echo stories you probably know, but each is built around an item that hinges the story on it—and only in ways that matter because they’re in a wizard’s tower.

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You Find Yourself in a Haunted House: Creepy Friends

Whether a windswept manor on the moors, a dilapidated hut outside of town, or a castle on the verge of ruin, haunted locations are ripe areas to introduce backstory, side plots, clues, atmosphere, or some undead bashing. This section focuses on some thematic NPCs who could be allies (or complications!) for PCs dealing with a

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You Find Yourself in a Haunted House: Monsters

Whether a windswept manor on the moors, a dilapidated hut outside of town, or a castle on the verge of ruin, haunted locations are ripe areas to introduce backstory, side plots, clues, atmosphere, or some undead bashing. This section focuses on the creatures your PCs typically find in a haunted house. It includes some ideas

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You Find Yourself in a Haunted House: Traps

Whether a windswept manor on the moors, a dilapidated hut outside of town, or a castle on the verge of ruin, haunted locations are ripe areas to introduce backstory, side plots, clues, atmosphere, or some undead bashing. This section introduces suggestions for creating haunted traps, a modified hazard customized for setting off spooky supernatural effects!

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You Find Yourself in a Haunted House: Spells

Whether a windswept manor on the moors, a dilapidated hut outside of town, or a castle on the verge of ruin, haunted locations are ripe areas to introduce backstory, side plots, clues, atmosphere, or some undead bashing. This section is about the interactions with magic in haunted locales. We’ll start with some suggestions to adjust

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You Find Yourself in a Haunted House: Magic Items

Recommended Items Haunted locations aren’t very haunted without some undead encounters, and the undead come with several resistances and ailments they can inflict on PCs. For example, most undead are immune to poison and charm abilities while they can inflict fear or attribute-draining attacks on PCs. Consider the magic items PCs already have to determine

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You Find Yourself in a Haunted House: The Beginning

Whether a windswept manor on the moors, a dilapidated hut on the outskirts of town, or a castle on the verge of ruins, haunted locations are ripe areas to introduce backstory, side plots, clues, atmosphere, or some undead infestation. A distinguishing feature of haunted locales is dependence on mood. Fear is a typical goal, but

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