Tools of War: Design Principles for Massive Combat
5th edition isn’t designed for massive combats.
Tools of War: Design Principles for Massive Combat Read More »
5th edition isn’t designed for massive combats.
Tools of War: Design Principles for Massive Combat Read More »
NPC allies are a reasonably common feature in home campaigns and published adventures. While a decent way to showcase the allies that characters are invested in, characters who are important to the plot, or just friendly combatants too important to be represented as some sort of disposable minion, they can be annoying to use.
Tools of War: NPC Allies Read More »
You’re playing a necromancer, and you’ve finally got animate dead. Your last battle leaves you with a small hoard of corpses, and careful spell selection and treasure hoarding has given you the resources to raise, equip, and transport all of them.Â
Tools of War: Commanding Minions Read More »
Enormous battles against overwhelming odds are a staple of the fantasy genre, of the books and movies and games that inspire so many campaigns. Trying to bring that experience to the tabletop, though, is difficult with the increased bookkeeping, time, and attention that such combats require.
Tools of War: Formations and Hordes Read More »
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