State of Play: Wolfgang Baur crunches some numbers
Kobold-in-Chief Wolfgang Baur reviews how 2024 went for Kobold Press.
State of Play: Wolfgang Baur crunches some numbers Read More »
Kobold-in-Chief Wolfgang Baur reviews how 2024 went for Kobold Press.
State of Play: Wolfgang Baur crunches some numbers Read More »
CEO and Kobold-in-Chief Wolfgang Baur talks about why we even still have publishing houses in this era of expedited self publishing.
State of Play: Why Do Publishing Houses Exist? Read More »
CEO and Kobold-in-Chief Wolfgang Baur gives some straight facts on how to get into professional game design.
State of Play: Breaking into Professional Game Design, a How-To Read More »
Both as the Kobold Press CEO and as a game designer, I’m pleased to say that Kobold Press’s policy on AI is simple and direct: We don’t use generative AI art, we don’t use AI to generate text for our game design, and we don’t believe that AI is magical pixie dust that makes your tabletop games better.
State of Play: Kobold Press Issues the No AI Pledge Read More »
So here we are, smack dab in the middle of a Golden Age in tabletop RPGs. I’ll give a quick summary of the field, and then talk about where Tales of the Valiant fits into the industry, and into many player’s plans.
State of Play: I [HEART] Oozes OR Hail the Ooze Mage King, Baby Read More »
So here we are, smack dab in the middle of a Golden Age in tabletop RPGs. I’ll give a quick summary of the field, and then talk about where Tales of the Valiant fits into the industry, and into many player’s plans.
State of Play: Everyone’s New Edition, and a Major Award Read More »
So here we are, smack dab in the middle of a Golden Age in tabletop RPGs. I’ll give a quick summary of the field, and then talk about where Tales of the Valiant fits into the industry, and into many player’s plans.
State of Play: Tales of the Valiant at Launch! Read More »
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