Ye Olde West: what sort of snake-bellied varmints will your fantasy western character fight?
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience.
Grab your six-shooters and dust off your boots as we explore different ways to bring elements of the Wild West genre into your fantasy TTRPG experience.
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!
Midgard Monday: Ironcrags heritages of Zobeck and Templeforge Read More »
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!
Midgard Monday: Ironcrags heritages of Juralt, the Stoneless, and the Lost cantons Read More »
Adventures are usually about the events taking the heroes away from home. But this series explores possibilities when taking a character back home. What troubles lurk in a PC’s hometown? What manner of curse, bogeyman, disease, or nuisance was part of their upbringing? How does it now become part of the party’s greater story?
Hometown Hazards. When you go home to your slayer heritage, who’s there to greet you? Read More »
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!
Midgard Monday: Ironcrags heritages of the Melana canton and the Wolfmark liberators Read More »
Adventures are usually about the events taking the heroes away from home. But this series explores possibilities when taking a character back home. What troubles lurk in a PC’s hometown? What manner of curse, bogeyman, disease, or nuisance was part of their upbringing? How does it now become part of the party’s greater story?
Hometown Hazards. burning down the house with your fireforge heritage Read More »
Midgard is vast and filled with different peoples. Wildly different cultures can exist just a few miles apart, each one a potential heritage for your character. Consider this your invitation to raise a tankard, call out praise to Ninkash, and embrace your inner dwarven adventurer with heritages of the Ironcrags!
Midgard Monday: Ironcrags heritages of Bundhausen and Gunnacks cantons Read More »
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.
Midgard Monday: Ironcrags heritages of Upper and Lower Nordmansch Read More »
Adventures are usually about the events taking the heroes away from home. But this series explores possibilities when taking a character back home. What troubles lurk in a PC’s hometown? What manner of curse, bogeyman, disease, or nuisance was part of their upbringing? How does it now become part of the party’s greater story?
Hometown Hazards. What you get up to in the cloud heritage Read More »
Diverse in their beliefs and practices, cults have emerged in every corner of Midgard. However, in a land filled with unstable environments, political conflict, and ancient mystical forces, the Northlands of Midgard is ripe for exploring the dynamics of cults in your campaigns.
Midgard Monday: Ironcrags heritages of Wintersheim and Grisal Read More »
Adventures are usually about the events taking the heroes away from home. But this series explores possibilities when taking a character back home. What troubles lurk in a PC’s hometown? What manner of curse, bogeyman, disease, or nuisance was part of their upbringing? How does it now become part of the party’s greater story?
Hometown Hazards. Trouble for folk from a salvager heritage Read More »
This time in Act 2, we look at the Commune of the Herald, a tranquil grove of healing that attracts the disfigured, sick, and lame.
Arcane Season 2. Creating community in dangerous places Read More »
If you or a GM you love is planning a Halloween one-shot, we’ve got some special monstery lineages, heritages, and backgrounds you can use to fill out your party.
Spooky lineages for your Tales of the Valiant Halloween games: the Scarith Read More »
If you or a GM you love is planning a Halloween one-shot, we’ve got some special monstery lineages, heritages, and backgrounds you can use to fill out your party.
Spooky lineages for your Tales of the Valiant Halloween games: the Skelling Read More »
If you or a GM you love is planning a Halloween one-shot, we’ve got some special monstery lineages, heritages, and backgrounds you can use to fill out your party.
Spooky lineages for your Tales of the Valiant Halloween games: the Broodling Read More »
As we continue our tour of Midgard lineages for Tales of the Valiant RPG (on sale now!), we visit the shadow fey.
Midgard Monday: Shadow Fey Lineage and Heritage Read More »
Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a coupon for 15% off your next order.