Deep Magic: Spells of the Saints, Part 6
This installment closes our series of spells created by saints and apostles, but it gets hairy at the end!
Deep Magic: Spells of the Saints, Part 6 Read More »
This installment closes our series of spells created by saints and apostles, but it gets hairy at the end!
Deep Magic: Spells of the Saints, Part 6 Read More »
Pestilent magic items are here, so you can pass along the bad vibes.
Deep Magic: Pestilent Magic Items Read More »
Protection spells from lost saints can empower your cleric to really wow the locals.
Deep Magic: Spells of the Saints, Part 5 Read More »
In the spirit of Deep Magic, your warlock can serve a new patron, the Plaguebearer, with abilities befitting a host of malign essence.
Deep Magic: Pestilent Warlock Patron Read More »
In the spirit of Deep Magic, your arcane caster can now explore the putrid potential of vermin and plague with Pestilent Magic.
Deep Magic: Pestilent Arcane Spells Read More »
More spells from lost saints to spice up your 5E D&D game! And in some cases, we use the word “saint” very loosely.
Deep Magic: Spells of the Saints, Part 4 Read More »
New spells, fresh from the mouths of saints and apostles of the gods in Midgard!
Deep Magic: Spells of the Saints, Part 3 Read More »
Oath of the Hospitaller This oath is dedicated not to glory or epic quests but to humility and charity. Often the most forsaken people in communities are the sick and infirm, and those who take this oath swear to tend to them, even to their own detriment. Bearing affliction and injury with stoic fortitude, leper
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BITING ARMOR Conjuration Cantrip | Cleric, DruidCasting Time: 1 actionRange: 60 ft.Components: V, SDuration: Concentration, up to 1 minute A cantrip created by a saint associated with a deity of cannibalism and hunger, biting armor causes a fanged mouth to appear on a piece of worn armor or clothing. The target is bitten and must
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Pestilence embodies the diseases and vermin that plague civilization—viewed as “bad air,” divine punishments, curses, or even demons lurking within the body to corrupt it from within. Deities with this domain may be both healers and killers, striking the unworthy with afflictions while blessing their flock with health. Deities of any alignment may claim this
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The following spells are the creations of saints, apostles, and other important religious figures that have spread throughout their faith. Most of the spells can only be used by clerics, but a few can be used by paladins, rangers, druids, and even bards. Only a handful of the spells are available to sorcerers, warlocks, or
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Death Toll 4th-Level Necromancy (Pestilent)Casting Time: 1 actionRange: SelfComponents: V, SDuration: Concentration, up to 10 minutes You conjure a shadowy bell in front of you and ring it with an ominous, ethereal tone. Any living creature within a 30-foot radius of you must succeed on a Wisdom saving throw or become frightened for the duration.
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Aura of Filth 4th-level necromancy (pestilent)Casting Time: 1 actionRange: Self (30-foot radius)Components: VDuration: Concentration, up to 1 minute Putrefying energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. Each living creature in the aura (including you) cannot be cured of a
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Pestilent Magic Style Pestilence is an age-old threat to civilizations young and old. Rumors of plague bear a special kind of terror, carried on the black wings of ravens and the bloody claws of rats. Practitioners of this pestilent magic delve into this primal fear, seeing it as far more than an accidental miasma or
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