Bigger Bads: Noble NPCs
Your Highness didn’t climb so high by staying at CR 1/8. Add three new noble NPCs to royally expand your options!
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Your Highness didn’t climb so high by staying at CR 1/8. Add three new noble NPCs to royally expand your options!
Bigger Bads: Noble NPCs Read More »
Thieves, scoundrels and other ne’er-do-wells are staples of the fantasy genre. Now, add three new roguish NPCs to expand your options!
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Fighters are great for GMs. They can be dastardly villains or amoral muscle for a client flush with gold and gems. Let’s put some more NPC fighter options on the table.
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The standard NPC stat blocks for wizards don’t handle all the wizards you might meet. Let’s create more generic NPC wizard blocks you can use to fill in gaps!
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Options for Cultists The core game presents a couple NPC stat blocks geared toward cult activities. The cultist (CR 1/8)is your basic adherent—a commoner with some skill at half-truths, some knowledge of holy books and perhaps more courage than common sense. The cult fanatic (CR 2) is a 4th-level cleric with a silver tongue, multiple
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Options for Clergy The core game presents a few NPC stat blocks with a cleric’s spellcasting abilities. The acolyte (CR 1/4)is akin to a 1st-level cleric, wielding enough power to heal simple wounds. The priest (CR 2)is a more potent 5th-level cleric, possessing the power to cast dispel magic. And the cult fanatic (CR 4)
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