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New Solo Play Adventure: Elgar Fletch and the Dark Army

The next rules-light solo adventure in our Party of One series is available for download at the Kobold Store! BB2: Elgar Fletch and the Dark Army puts you in the role of Elgar, a backwoods hunter and trapper whose life is turned upside-down as strange appearances in the woods foretell an invasion that threatens the […]

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Kobold Guide to Board Game Design Nominated for Origins Award

Congratulations to Mike Selinker and all of the talented authors who contributed their insights to the Kobold Guide To Board Game Design: the book has been nominated for the Origins Award for Best Game-Related Publication! If you’re attending the 2012 Origins Game Fair, I hope you’ll cast your vote for the KGBGD this year. The response

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New Solo Play Adventure: Kalgor Bloodhammer and the Ghouls Through the Breach

As a kid, whenever I went to visit my relatives over the summer, I mourned the hours missed playing D&D with my friends. My salvation came in the form of choose-your-own-adventure type game books. Whenever I wasn’t visiting elderly second cousins and great-aunts, I’d spend hours immersed in solo adventures, battling alone against dragons, giants,

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Batter Up!

Minion #7, leader of the Journeys to the Western Ocean project, has been called up to the big leagues! Yep, I’m pinch-hitting on the Kobold Quarterly magazine staff, batting for Editorial Assistant Christopher Bodan in KQ #21! I can already hear the roar of the crowds as I step up to the plate—or maybe that’s

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Seize the Tin Crown Entry: The Clockwork Heart of St. Heviticus

In the next several days, we’ll be posting the entries we received for the Seize the Tin Crown contest. These will each be only lightly proofread so that you, our voting public, have a chance to judge them based on your own criteria. After we post the last of the entries, we’ll be calling for

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The Lost GM Scrolls: Mike Mearls on Legos, Cinder Lords, and the City of Brass

Back in the fall of 2009, Chris Dinkins and I interviewed a host of game designers and novelists who were also experienced game masters. We sent around too many questions to too many GMs and received far too much material for one article to hold. As a result, a lot of great material got scrapped.

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Journeys into the West: Guardians and En Garde!

Continuing with our preview materials, the patrons of Journeys to the West have finished generating items and spells, and now we’re heading full sail toward playtesting—presuming the winds of creativity and the authors’ muses are generous! In the meantime, patrons are looking over material, plus they’re looking for mechanical or grammatical concerns (and hoping to

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