Monstrous Crits: One Better, part 6
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe we can go One better though!
Monstrous Crits: One Better, part 6 Read More »
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe we can go One better though!
Monstrous Crits: One Better, part 6 Read More »
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe we can go One better though!
Monstrous Crits: One Better, part 5 Read More »
Your Highness didn’t climb so high by staying at CR 1/8. Add three new noble NPCs to royally expand your options!
Bigger Bads: Noble NPCs Read More »
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe we can go One better though!
Monstrous Crits: One Better, part 4 Read More »
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe we can go One better though!
Monstrous Crits: One Better, part 3 Read More »
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe we can go One better though!
Monstrous Crits: One Better, part 2 Read More »
Thieves, scoundrels and other ne’er-do-wells are staples of the fantasy genre. Now, add three new roguish NPCs to expand your options!
Bigger Bads: Rogue NPCs Read More »
Recent reports about a 5E rules update have floated the idea that monsters will lose access to critical hits. Maybe there’s a better option, though….
Monstrous Crits: One Better, part 1 Read More »
Fighters are great for GMs. They can be dastardly villains or amoral muscle for a client flush with gold and gems. Let’s put some more NPC fighter options on the table.
Bigger Bads: Fighter NPCs Read More »
The standard NPC stat blocks for wizards don’t handle all the wizards you might meet. Let’s create more generic NPC wizard blocks you can use to fill in gaps!
Bigger Bads: Mage NPCs Read More »
Options for Cultists The core game presents a couple NPC stat blocks geared toward cult activities. The cultist (CR 1/8)is your basic adherent—a commoner with some skill at half-truths, some knowledge of holy books and perhaps more courage than common sense. The cult fanatic (CR 2) is a 4th-level cleric with a silver tongue, multiple
Bigger Bads: Cult NPCs Read More »
Options for Clergy The core game presents a few NPC stat blocks with a cleric’s spellcasting abilities. The acolyte (CR 1/4)is akin to a 1st-level cleric, wielding enough power to heal simple wounds. The priest (CR 2)is a more potent 5th-level cleric, possessing the power to cast dispel magic. And the cult fanatic (CR 4)
Bigger Bads: Clerical NPCs Read More »
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