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High Fantasy with a Keen Edge.
Explore Game Mastering in Midgard
Midgard Lore Books
Start here to get into Midgard!
- Midgard Worldbook – The primary source for almost everything you need to know about Midgard.
- Southlands Worldbook – A standalone sourcebook for the Southlands, a vast region of Midgard filled with pulp adventure and tomb raiding.
- Book of Ebon Tides – A standalone sourcebook for the Shadow Realm, a realm connected to Midgard and filled with mysterious fey.
- Demon Cults and Secret Societies – A book filled with details on many of the cults in Midgard.
- Warlock Grimoires – Each book is filled with articles on various topics related to regions, events, and peoples of Midgard. These books are each about 50-50 in lore and rules text.
Free Midgard Resources for GMs
Not ready to commit? Read up on the setting.
- So You Want to Play in Midgard? This introductory article contains two sample campaign arcs.
- So You (Still) Want to Play in Midgard? This continuation of “So You Want to Play in Midgard” further details adventures you can string together for a more robust level 1–10 campaign in the Crossroads region of Midgard.
- Out of the Frying Pan Adventures These short-form adventure ideas contain example encounters set in and around Midgard.
- Online Midgard Map Scroll around our free online map of Midgard.
- Midgard Article Archive This archive contains blog articles related to Midgard, including deep dives on regions, NPC’s to grab and use, and more!
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Adventures in Midgard
Ready to go? Try one of these adventures.
- Zobeck Collector’s Edition – Part gazetteer on one of the central trade hub cities of Midgard and part adventure book, this is one of the best starting points for running games set in Midgard.
- Tales of the Old Margreve – A gazetteer of the semi-sentient, magical Margreve Forest just outside of Zobeck, it contains several short adventures set within the forest. A great companion to the Zobeck Collector’s Edition!
- City of Cats – The best starting point for a game set in the Southlands. Similar to the Zobeck Collector’s Edition, this book features details on the Southlands city Per-Bastet and includes adventures that serve as a great introduction.
- Tales from the Shadows – The best starting point for running a game set in the Shadow Realm. This book of short adventures set in the Shadow Realm has an optional throughline for linking the adventures together into a campaign from levels 1-8.
- Midgard Sagas – A book of six, convention-length adventures set across Midgard.
- Scarlet Citadel – A classic, dungeon-delving adventure from levels 1-10 set in the dark depths beneath the ruins of an ancient wizard’s manor.
- Empire of the Ghouls – A gazetteer of Midgard’s Underworld and a full-length campaign from levels 1-13 that has the PCs traveling all across Midgard to stop a ghoulish plot. The best adventure for getting a broad, exploratory overview of the world of Midgard.
Extra Game Master Goodies
Kobold Press has books and products to help you run every kind of roleplaying game.
- Tome of Beasts 1–3 and Creature Codex – Each of these monster books contains over 400 new and unique monsters, many of which include sidebars of how to incorporate them into a game set in Midgard.
- Vault of Magic – A book filled with over 950 magical treasures for gifting to heroic PCs or enhancing a villain.
- Kobold Guides – These guides contain advice articles (no rules text) on their listed topics, and the Worldbuilding (volumes 1 and 2), Monsters, and Gamemastering guides are particularly handy for any Game Master.