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Empire of the Ghouls for 5th Edition

$19.99$39.99

$29.99
$19.99
$39.99

Product Stats

Format

PDF, Virtual Table Top

Game System

D&D 5e

Audience

Game Masters

Subject

Adventure, Monsters, Spells and Items

Midgard Region

Northlands

5E Tier

Level 1-4, Level 5-10, Level 11-16

Page Count

350+

Description

Looking for Empire of the Ghouls in Hardcover? Pick it up from Amazon Print-on-Demand!

Dark Motives & Darker Alliances

Citizens of the free city of Zobeck are going missing! Catacombs beneath the streets may provide answers, but what lurks in them may not enjoy company…
Who will uncover and stop the foul and ghoulish workings? Will your adventurers have the fortitude and ambition—or the greed and cunning—it takes to put a stop to them?

Empire of the Ghouls is a complete campaign for characters level 1 to 13 for the 5th edition of the world’s first RPG, with over 350 pages of adventure. It includes a gazetteer detailing the Ghoul Imperium in the depths of the Underworld—complete with regional and city maps—and appendices loaded with new cults, creatures, magic items, and NPCs. The adventure itself offers an epic journey from a small town to cultish dungeons and into the heart of the underworld!

Sharpen your blade and conjure your magical light to root out the foulness below the earth!

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Additional resources are available for players in the Underworld Player’s Guide, and for GMs in the Underworld Lairs, the Underworld Lairs Map Pack, and the Empire of the Ghouls Map Pack (for digital play).

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To get started running Empire of the Ghouls, check out our post on Preparing for Empire of the Ghouls. [ https://koboldpress.com/preparing-for-empire-of-the-ghouls/ ]

Content Warning: This adventure features themes of cannibalism, body horror, gore, racism, slavery, sex- and blood-themed cults, unholy rituals, physical restraint, murder, death, undeath, decay, sacrifice, rats, and crawling insects, as the players play epic heroes fighting against these forces. Some areas of the story call on the heroes to make compromises or tough decisions for the “greater” good.

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Reviews

  1. Ian Tyrrell

    A fun campaign with lots of gripping encounters of the players both in social and combat role-playing situations.

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