This grimoire of new magic items for 5th Edition campaigns brings wild surprises to your gaming table, from unknown potions, to fabled weapons and armor, to everyday magic that could become a campaign staple.
With over 800 items to start, many by leading tabletop designers and Kobold Press veterans, there’s something here for your game, whether it is a new game underway or a long-term campaign that needs a jolt of new inspiration—for both the heroes and the villains!
Classic monsters can get stale, and Game Masters often need to generate their own monstrosities to properly challenge players. But concepting, creating, and using monsters is no easy feat for any Game Master—and that’s where this book comes in.
In these pages, 15 of the brightest stars in the gaming industry share their wisdom for conceptualizing, developing, and maximizing the “Wow!” factor of monsters. Step by step, the writers show how to think up a new idea—or modify an existing one—then refine and test the design and get the absolute most out of the creature.
From farmlands and forests to dungeons and deserts to bustling cities, fantastical planar realms, and the underworld, a new horde of creatures arises to challenge heroes. Keep your players surprised, entertained, and terrified with over 300 opponents they’ve never seen before—and won’t ever see coming!
The land needs new heroes—heroes who can stop the foul beings rising from the Underworld to blot out hope, decency, and progress. Do you have the fortitude and ambition, or the greed and cunning, to put a stop to them? These products include an adventure path for levels 1–13, a unique player’s guide, and one-shot lairs.
Whispered secrets hint at the more than 700 magic spells in this tome for every class in 5th Edition. Do you dare explore the lost spells of 19 magics, including winter, chaos, ring, shadow, and temporal? Is it safe to pursue hidden colleges and academies of lost lore?