RPG Adventures and design guides for tabletop gamers

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Alternative Adventures: The Mystery

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There’s no denying that the Iron Guard, often referred to as the Brute Squad once they’re safely out of earshot, is a force to be reckoned with on the battlefield. It was their prowess working as a team on the front that caught the eye of the lord mayor, but they have a new task... Continue reading »

Out of the Frying Pan: Eyes of the Iron Spike

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Encounters have consequences. Every slain bandit has friends who will want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into... Continue reading »

Memoirs of a Lich: Revenge

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Dear Osvaud, This is Osvaud. It is… I suppose… possible that some suicidally foolish spy still finds it appropriate to be reading the private thoughts of the ancient unkillable archmage. If that is the case, I actually want you to pay close attention to this particular page. Afterward, please take a second and imagine the... Continue reading »

Dirty Jobs: Brewer

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“Do you want the job or not? You got pretty good qualifications, but I won’t lie to you—there’s a lot of guys just as qualified right behind you.” Jerfren had, in fact, lied at least three times already in their short conversation. Merippik had been counting The first lie was that the job paid well.... Continue reading »

Pilgrim of Mavros: A Background

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He is master of storms, blood, and strife. But he is also god of honor, protection, and rebirth. Mavros, the God of Valera and the Seven Cities—his masks and various incarnations are revered and worshiped throughout Midgard. You are his word. Epiphany and spiritual fervor compel you to attempt one of the greatest tests of... Continue reading »

Your Whispering Homunculus: Obscure Symbols and Portents, Part 1

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“‘Tis a dark night, Master, and full of evil portents. I saw three toads heading toward the crescent moon as night fell, and we all know what that means. For days now the air has been alive with buzzards, midges, and the distant singing of one-armed mummers. Only last week a piglet with three faces... Continue reading »

Midgard Expanded: The Travels of Lucano Volpe, or Betik and the Book

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Part Three, On Betik, Province of the Book A prominent province indeed, Betik is well known as one of the greatest provinces of the entire Mharoti Empire. The road from Qiresh to Betik runs some 550 miles through high passes of the Dragoncoil. Yet this is not a hard journey as well-appointed hostels and waystations... Continue reading »

Heroes of Nuria Natal: Sword Dancer

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Oh, the lands of Nuria Natal! Today, you bring us the taste of steel. Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders,... Continue reading »

Trapmaster: Path of the Barefoot Mariner

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Mira smiled fondly at the inscription inscribed onto the leather flap on her tool pouch as she returned the magnifying glass: Grand-daughter, may these tools grant you the blessings they once brought me, though the paths you seek to walk are dark and fraught with ancient perils. The traps you encounter will most definitely be... Continue reading »

Alternative Adventures: The Infiltration

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Most players are no strangers to stealth. Whether it’s the silent dungeon crawl where everyone tiptoes around corners to sneak up on sentries or using a ranger’s carefully prepared ambush to gain an advantage in an upcoming fight, there’s something to be said for going the subtle route. There is a difference between sneaking through... Continue reading »

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Howling Tower

A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!

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Your Whispering Homunculus

A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!

See all Whispering Homunculus articles », or pick up the book today!

Real Steel

As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.

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About Kobold Press

Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.

Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.

Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.

Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.

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