Recent Posts

Deep Magic: Clockwork is Now Available

DM1-Clockwork-Cover

I got my goggles. And my hat. And my boom-clanking automaton. And… I got my Deep Magic: Clockwork, the just released magical tome that whirs and sparks when you dive inside. It’s now available in the Kobold store. When the Great Machine talks, great machinists need to listen. This book reveals new options for clerics, wizards, and warlocks in 5th... Continue reading »

Midgard Maps: The Lady of White Rose Manor (page 2)

Metivier Manor, Dyson Logos

The Kobold King, in his scaly wisdom, became a patron of the famed cartographer, Dyson Logos (Fantasy RPG Cartography by Dyson Logos)! Magnificent maps were attained, thereby, which our Squamous Sovereign decreed would become part of the landscape of Midgard. With great celerity and a stolen thesaurus, one of his minions did set about transforming... Continue reading »

A Hoard Fit for a Kobold: Anthony Jennings, Real Steel Contest Winner

IMG_0291

Just a little window into the days and nights of the Kobold Blog-Mines… Here’s a pic of Anthony Jennings, Real Steel contest winner. This talented wizard designed the fantastic Blade of Ancient Visions for the recent Real Steel contest.  Winning the contest. And this is the fat treasure pile he received. Notice the cutter from blacksmith Todd Gdula. Anthony will... Continue reading »

Memoirs of a Lich: Minions

Lich!

Dear Osvaud, This is Osvaud. If this is being read by anyone else, I want to be clear that this whole diary is a well-planned distraction, and my legions of cunning henchmen (and henchwomen, I’m an equal opportunity antagonist) are surrounding you at this very moment! Hah hah. No not really. That would be great... Continue reading »

Midgard Maps: The Lady of White Rose Manor

Metivier Manor, Dyson Logos

The Kobold King, in his scaly wisdom, became a patron of the famed cartographer, Dyson Logos (Fantasy RPG Cartography by Dyson Logos)! Magnificent maps were attained, thereby, which our Squamous Sovereign decreed would become part of the landscape of Midgard. With great celerity and a stolen thesaurus, one of his minions did set about transforming... Continue reading »

Heritage of Heroes: Gearforged

Pygmalion_(Regnault)

For all the races in the world… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a gearforged that is inhabited by the spirit of an elemental, rather than the soul of a... Continue reading »

Memoirs of a Lich: Arrogance

Lich!

Dear Osvaud, This is Osvaud. You can be sure it is me because I’m the only one who knows about our phylactery’s super-secret hiding place. Keep reading, and you’ll see I’m telling the absolute truth. For any sneaky protagonists taking a gander at my private thoughts, I’d say it is a bad idea to sneak... Continue reading »

Gambler: A Background

Gamblers

Blackleg or handicapper, punter, card-sharp or dicer, all far from flattering titles to be sure. Titles said to be born of avarice or desperation, addiction or recklessness. Many of those saddled with such colorful, yet shady depictions, might call them unfair or inaccurate. But to make one’s living by speculation, confidences, or games of chance... Continue reading »

Heritage of Heroes: Orcs

Orc!

For all the races in all the worlds… what about the subraces? Heritage of Heroes brings you variant racial features for Midgard to help your hero stand out from the pack. The following variant traits allow you to play a full-blooded orc, using the half-orc as a chassis. You lose the Savage Attacks feature. Your other “half-orc”... Continue reading »

Memoirs of a Lich: Introduction

Lich!

Dear Osvaud, This is Osvaud. We are writing things down because our memory is falling apart in our extreme decrepitude. If we stop remembering how great we are, we’ll just start moping about with nothing to do. Neither of us wants to end up a floating bejeweled skull. I mean, we’ve spent millennia building up... Continue reading »

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Howling Tower

A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!

See all Howling Tower articles »

Your Whispering Homunculus

A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!

See all Whispering Homunculus articles », or pick up the book today!

Real Steel

As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.

See all Real Steel articles »

About Kobold Press

Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.

Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.

Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.

Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.

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