Recent Posts

Beyond Damage Dice: Thrown Weapons

J. J. Weerts L'assassinio di Marat

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield.... Continue reading »

Memoirs of a Lich: Wannabes

Lich!

Dear Osvaud, This is Osvaud. I’m assuming at this point that you’ve bought in on the idea that I am you. Just in case, I’d like to call attention to your fourth rib down on the left. Upon close inspection, you will find an arcane mark of our favorite four letter word. For any home-invaders,... Continue reading »

Midgard Maps: The Lady of White Rose Manor (page 4)

Metivier Manor, Dyson Logos

The Kobold King, in his scaly wisdom, became a patron of the famed cartographer, Dyson Logos (Fantasy RPG Cartography by Dyson Logos)! Magnificent maps were attained, thereby, which our Squamous Sovereign decreed would become part of the landscape of Midgard. With great celerity and a stolen thesaurus, one of his minions did set about transforming... Continue reading »

Deep Magic: Rune Magic is Now Available

Deep Magic: Rune Magic

Today, my brothers and sisters, we challenge the gods themselves! All of the North is with us this day. And Valhalla is but a step away… But we have Deep Magic: Rune Magic, the just released magic guide. It’s frigid to the touch, like the north wind, and the pages sound of cracking ice and the howling wolf. It’s now available... Continue reading »

Beyond Damage Dice: Polearms and Axes

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A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield.... Continue reading »

Memoirs of a Lich: Prophecy

Lich!

Dear Osvaud, This is Osvaud. It is extremely important for you to forever remember the dire prophecy surrounding our downfall. They say a powerful group of four to six humanoids shall someday gain this diary and use it to bring about your final death. You shall know them by their purity of spirit being matched... Continue reading »

Preview of Tome of Beasts: Mithral Dragon

Tome-of-Beasts-Mithral-Dragon

As we kobolds are fond of joking: “Dragon!!!” But seriously, mithral? Where’s the candy floss dragon? Like staying alive isn’t hard enough already. The mithral dragon spits metal shards. That’s how badass [and completely metal \m/] they are. This  shiny partykiller was originally designed by Mike McArtor and updated to 5E for the Tome of Beasts by Chris Harris Continue reading »

Con Report: Shadows of the Dusk Queen

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Paizocon may be over, but our enjoyment of it certainly is not! Mike Welham braved the lovely weather and terrific gamers of the Northwest to run Shadows of the Dusk Queen for some Pathfinders ready for action. Sounds like they had a wonderfully fun time—and even had a surprise teammate in the form of artist Bryan Syme. Needless to say, there are... Continue reading »

Unlikely Heroes for 5th Edition is Now Available

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 I really want to play a jinnborn. Wait, a dhampir. No, no, a dust goblin it is…! And all I need is Unlikely Heroes for 5th Edition, the just released player’s guide. This one growls at you when you open it. It’s now available in the Kobold store. Now, I love me some gnomes. And the dragonborn are certainly dandy. And humans do have... Continue reading »

Beyond Damage Dice: Swords

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A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield.... Continue reading »

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Howling Tower

A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!

See all Howling Tower articles »

Your Whispering Homunculus

A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!

See all Whispering Homunculus articles », or pick up the book today!

Real Steel

As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.

See all Real Steel articles »

About Kobold Press

Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.

Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.

Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.

Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.

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