Recent Posts

Your Whispering Homunculus—10 Guaranteed Cure-Alls

Your Whispering Homunculus

Master Pett’s Your Whispering Homunculus presents only the finest in British gaming. Indeed, you are not likely to find a more comprehensive assortment of miscellany anywhere. (So much more than just another bloke in a dress.) “So, shall we proceed—new, er—menial?” “Indeed, Master—it is Master, isn’t it, not Mistress?” “Ah, the dress. No, it is... Continue reading »

Grand Duchy: Notorious Fey of Dornig Cities, Part 2

Midgard With Eagle

From Bestiary 4 for the Pathfinder Roleplaying Game are some urban fey of wicked intent who’ve found a place in the cities of the Grand Duchy. You can read Part 1 before diving into this second part. Spring-Heeled Jacks and Jills Each of the great cities of Dornig have been beset at one time or... Continue reading »

Grand Duchy: Notorious Fey of Dornig Cities, Part 1

Midgard With Eagle

One expects to find sylvan fey—playful and capricious creatures such as nixies, sprites and satyrs—in the sprawling forests of the Grand Duchy. And lurking in the realm of shadow are their cousins, the conniving and tricksy Scaithsidhe who occupy the court of the shadow queen. But Dornig cities also attract other sorts of fey, who... Continue reading »

Places to Go, People to See: The Murghren Bazaar

John William Waterhouse - A Grecian Flower Market

Oh, they’ll have it at Murghren. They have everything at Murghren. It’s just finding it that is the problem. Finding it and leaving with some money left in your purse…that’s a bit harder. Finding it and leaving with money in your purse and no enemies with knives pointed at your back—that, my friend, would be... Continue reading »

Howling Tower: Monster Stats, Part 3


In part 1 and part 2 of this series, we looked at ability scores and hit points. In this installment, we look at damage output for official fifth edition monsters. First, a note about how I calculated damage output (average damage per round, or DPR). This topic is covered in a good amount of detail... Continue reading »

Collection of Curiosities: Trapped in the Snow Globe

Snow Globe

Shake up a snow globe, and you can create a snow-filled (other other-filled) environment for that which lies within the snow globe. But sometimes snow globes can serve as prisons. Who—or what—is trapped in the next snow globe the characters find? You can roll randomly for a result below, or use the handy number provided... Continue reading »

Grand Duchy:  Handy Sandi and Her Cart o’ Wonders

Midgard With Eagle

Everyone in the elfmarked lands knows Handy Sandi Darville. She’s an itinerant peddler who sells utensils from her colorful vardo, and whose cheery smile and generosity has won friends in villages and hamlets stretching from the River Court to far off Krakova. Yet, as other travelers between villages have noted, she seems to be a... Continue reading »

Prepared!: Upon the Icebound Terrace

Icebound Terrace

Cartography by Meshon CantrillWe left Gorol’s Outpost and went north for several days. The weather held, and we counted our blessings. We’d heard stories of the place and had it in our hearts to find those ruins. Vladimir had a map we’d bought from some locals; they said it was as old as some words—whatever... Continue reading »

Warlock: Pact of the Key

The Keys - Edmund Blair Leighton

In this fifth edition compatible pact, you can customize your warlock so that he or she can gain access to interesting locations. Your patron gives you a set stylistically suitable keys. Archfey provide you with keys of carved wood or polished multihued glass while fiends give you keys of iron and bone and jagged edges;... Continue reading »

Grand Duchy: Master Rasmus Pulling’s Peddler Arcana

Going to Market

The cart of the elfmarked peddler Rasmus Pulling is well-recognized across the Grand Duchy, and welcome in just about every village or city he and his clan visit. Adorned in splashes of starburst flower designs of yellow, red, orange, purple, and green, the lead cart is easily spotted from afar, which gives folk time to... Continue reading »

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Howling Tower

A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!

See all Howling Tower articles »

Your Whispering Homunculus

A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!

See all Whispering Homunculus articles », or pick up the book today!

Real Steel

As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.

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About Kobold Press

Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.

Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.

Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.

Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.

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