Kobold Staff | October 10, 2016
“Weird, ear-bending harmonies on alien pipes.” Why am I not surprised that Azathoth’s pipers are fey? This monster hates you! Or rather, it loves to bring you pain. (We’re not ready to be a tribute yet!) The selang was designed for mana-blasted wastelands, deep, whispering groves, and stony deserts haunted by ghosts. Ghosts that hate you. And the…
Kobold Staff | September 7, 2016
So, your players went off on a tangent? Hey, we’ve all been there: you wrote pages and pages of brilliant adventure plots, monsters, NPCs, and treasure, and the party just walked… right… by. Now what do you do? The answer: Get Prepared! Prepared! offers quick solutions to keep the game moving and your players entertained…
The city is a labyrinth, and for every smiling face or honest stall keep, there are a dozen alleys choked with shadows. When night falls, you can see the darkness that hides by day. The cutpurses and skull-crackers, the doomsayers and pushers. It’s when the killers, cults, and worse put on their black robes and... Continue reading »
Unleash the Madness! The ability to channel and manipulate raw arcane power does not belong to sorcerers alone. A few wizards and bards have learned to dominate the chaotic energy of change itself, leading them along a narrow path that circles a pit of madness. Cling to the path, and avoid slipping into that roiling... Continue reading »
Encounters have consequences. Every slain bandit has friends who want revenge, and every devil banished back to the Eleven Hells reports its failure to its Dark Lord. What happens when the PCs’ daring deeds come back to bite them? The following encounter chains are more than just random encounters. Each conflict flows organically into the... Continue reading »
“What is that?” “What is what, oh Oft-Accidentally-Flatulent One?” “That extra head.” “Oh. That. Well, tonight is the homunculi and magically-birthed menials’ ball, and I’m going as a troll whose regeneration has birthed an extra head.” “I don’t remember giving you the night... Continue reading »
Introduction, In Which We Meet Our Narrator and Learn Of His Reasons YE emperors, kings, dukes, marquises, earls, and knights, and all other people desirous of knowing the diversities of the races of Midgard, as well as the diversities of kingdoms, provinces, and regions of all parts of the East, read through this account, and... Continue reading »
A Nightmare of Blood! The village of Karvolia has always paid its annual tribute of blood to the Red Goddess—but this year, none of the donors returned. Now the priestess commands the village elders to send another dozen young men and women to the edifice of stone that looms on the cliffs overlooking the village:... Continue reading »
“Weird, ear-bending harmonies on alien pipes.” Why am I not surprised that Azathoth’s pipers are fey? This monster hates you! Or rather, it loves to bring you pain. (We’re not ready to be a tribute yet!) The selang was designed for mana-blasted wastelands, deep, whispering groves, and stony deserts haunted by ghosts. Ghosts that hate you. And the... Continue reading »
Oh, the lands of Nuria Natal! Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing... Continue reading »
Dear Osvaud, This is Osvaud. Since I know this diary is 100% safe from being stolen or read by our enemies, I think it is time for us to begin going into detail about our grand evil plans. Hah! As if. First off, we don’t really do the epic plot thing anymore. Second, of course,... Continue reading »
Do your adventures always seem to hit the same notes? From goblin caves and kobold warrens to haunted castles and dragon lairs, we always seem to go back to the same fights and the same dungeon crawls. While the map might be drawn a little differently this time and you’re adventuring with a different party, it can... Continue reading »
A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!
A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!
As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.
Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.
Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.
Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.
Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.