RPG Adventures and design guides for tabletop gamers

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Memoirs of a Lich: Traps


Dear Osvaud, This is Osvaud. So that you are aware, we routinely soak this diary in black lotus extract, dragon bile, and tears of death. I know that poison doesn’t matter to us, but I’m hoping some nosy breather managed to skim this far in roughly one minute. Oh, and those first couple of sentences... Continue reading »

Adventurer’s Field Guide: Tales of the Sea Mysterious


Travel by ship can be a notoriously dull affair, but tales of mysterious and unexplained events at sea abound. Whether related by an old salt in a dockside tavern or spread by a ship’s crew at the scuttlebutt, their veracity is always in question. Surely, though, there’s some element of truth within each that hides a pearl.... Continue reading »

Beyond Damage Dice: Hammers and Bludgeons

DCF 1.0

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield.... Continue reading »

Your Whispering Homunculus: 100 Noteworthy NPCs (part one)

Your Whispering Homunculus

“She’s back again master.”       “Who.”       “That fat woman with the extra mouth. I bet she likes pies”       “Honestly, grotlette, I wish you wouldn’t judge people on so simple a basis. She’s probably an accomplished harpsichord player or something.”       “Shall I bring her in?”  ... Continue reading »

Dirty Jobs: Gravedigger


A necromancer’s apprentice, Akamai was exceedingly bright, and his master was having none of it. The bitter old man constantly sent the youth on corpse-finding duty in the hopes that he would become bored and quit. It’s a long tale, but the upshot is that Akamai had a long and fruitful career after his master’s nervous breakdown. As the paladin Meladar was... Continue reading »

5e Deep Magic: Ley Lines Now Available

Deep Magic 5e - Ley Lines cover

Tap Into The Power of Ley Lines! Magic flows like an invisible river, wending across the landscape. Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw... Continue reading »

Ghatazi Runaway: A Background


Ghatazi: a word synonymous with misery in every spoken language of the Southlands. The Ghatazi salt pits lie sizzling in the bleached wastelands of the Crescent Desert’s northern rim. Enclosed on all sides by thousands of miles of blistering rock and searing white sand, it is a hostile, unforgiving place plagued by swarms of biting flies, bone-scouring salt storms,... Continue reading »

Memoirs of a Lich: Treasure


Dear Osvaud, This is Osvaud. If you are not Osvaud, then you should ask yourself how a smart guy like me let you get your grubby hands on his diary? I mean, face the facts… I’m an immortal super genius with enough magical power to make solars soil themselves. What sounds more likely: I wanted... Continue reading »

PREPARED! Now Available


So, your players went off on a tangent? Hey, we’ve all been there: you wrote pages and pages of brilliant adventure plots, monsters, NPCs, and treasure, and the party just walked… right… by. Now what do you do? The answer: Get Prepared! Prepared! offers quick solutions to keep the game moving and your players entertained... Continue reading »

Adventurer’s Field Guide: Surely from the Sea


They say the sea is full of treasures, and surely, seashells are among them. They have been used for artwork, money, jewelry, and much more. Many reputedly have mystic associations and uses, so imagine what potential they might hold in a fantasy world! If you’re running a game on or near the sea, perhaps, you can... Continue reading »

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Howling Tower

A veteran of TSR and Wizards of the Coast, Steve Winter writes the Howling Tower blog and shares his thoughts on the Kobold Press blog. Always well-reasoned and thought-provoking, his work in RPGs incites discussion rather than just more edition-war rage. The kobolds bow to him with deepest respect!

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Your Whispering Homunculus

A veteran of TSR and Wizards of the Coast, Richard Pett writes adventure paths for Paizo, smaller adventures for Open Design, and delivers delightful and offbeat tales and game tables in the Whispering Homunculus series. These have proven so popular, they have been collected in the Your Whispering Homunculus book and PDF. Bizarre and whimsical and veddy veddy British, it’s gaming with dark humor and sly amusement. Check out the slithering vileness of the homunculus!

See all Whispering Homunculus articles », or pick up the book today!

Real Steel

As a practicing bladesmith, Todd Gdula knows what’s he’s talking about, and he will smack down nonsense like a bar of pigiron smacks down a fencepost. Only, you know, with more deadly force. His practical knowledge and gaming background combine to provide a unique perspective on the making and use of human-powered melee weapons.

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About Kobold Press

Welcome to the small tunnels and the dangerous life of the kobold! We’re always tinkering here, and there’s quite a few projects underway every week. Here’s the two most important at the moment. Check back often, because we’ll be announcing some more in the coming weeks.

Kobold Quarterly: After an amazing five-year run culminating with Kobold Quarterly 23, Kobold Press ended the magazine on a high note. (You can read the announcement on the blog.) The kobolds are now focused on designing and publishing high-quality RPG adventures, sourcebooks, campaign materials and other types of roleplaying game supplements in print and electronic formats.

Open Design: One or two projects each year are written as Open Design commissions, funded by gamers who gain input into the final adventure or sourcebook, and who learn about the steps involved in moving from idea to final publication.

Do you want to write for Kobold Press? We accept submissions for new articles. The best place to start is by checking out our Submission guidelines.

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