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Shops of Zobeck: The Trading Post

Zobeck is filled to bursting with various shops of both quality and intrigue. Each services their own niche, each boasts their own excellence, each is eagerly waiting for the heroes returning from dangerous and grand adventures with large sacks of gold and rare and wondrous items. As the Crossroads City, home to some of the most lucrative and famous of traders, Zobeck offers a wide variety of establishments for them to unload their wares. And...

Creature Codex: 5th Edition Monsters, Now on Kickstarter

Kobold Press is at it again, with a lethal and highly entertaining horde of 5e-compatible monsters to challenge new players and veterans alike. The Creature Codex will bring over 300 new monsters to 5th edition, including lotus golems, wasteland dragons, shadow goblins, and so much more. All Creature Codex Kickstarter backers can submit an original monster design for possible publication, while high level backers can commission Kobold Press to...

Beyond Damage Dice: Elven Weapons

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. This article examines weapons crafted by the elves and elfmarked of Midgard using methods passed down throughout...

Memoirs of a Lich: Restraint

Dear Osvaud, This is Osvaud. We like to joke, but being an awesome antagonist is a big responsibility. You are always going to be vastly more powerful than the burglars wandering into your villainous clutches. You can’t only entertain yourself. You have to think about what’s going to be enjoyable for the dopey meatsacks too. Seems counterintuitive, right? Which brings us to today’s topic: restraint, or why you can’t...

Of Godly Might: Clerics of Loki (Part 3)

“Loki’s luck be upon you!” Some oracles specialize in being sneaky. Infiltration (Oracle Mystery) Deities: Loki, and some deities whose portfolios include the Stealth domain with GM permission. Class Skills: An oracle with the infiltration mystery adds Climb, Disable Device, Disguise, and Stealth to her list of class skills. Bonus Spells: handy grapnel (UI)(2nd), hidden presence (UI)(4th), voluminous vocabulary (UI)(6th), adjustable disguise...

Warlock’s Apprentice: Pech

Bringing you a taste from the dark pages of Warlock… Natives to the Elemental Plane of Earth, the stalwart and humble pech often cross to the Prime Material Planes to escape threats in their homeland, seek valuable gems and ore, or serve masters in the formation of great stone creations. They also trade with topsiders to obtain new stoneworking equipment, and they have a strong affinity for the ale that they cannot brew themselves....

December 2017 Kobold Press Wallpapers

It’s December! So here’s a set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. These come from New Paths Compendium with art by Claudio Pozas. Choose Your Path Shadows are falling across the land: monstrous things stir in the depths, schemers spin their plots in the towers of the powerful, and unholy threats rise from the grave to menace the living. It’s an age of terrors and...

Midgard Expanded: The Travels of Lucano Volpe, or the Sky City of Sikkim

Having made our escape from the wicked spider slavers by means of Qatin’s gravity-defying magic, Agosto and I helplessly soared higher and higher into the sky. The exhilaration of freedom quickly gave way to stark terror. “Agosto!” I shouted. “We appear to be rising up into the sky at an alarming rate!” “That is true, master!” my servant called back to me. A Hard Landing, Part 10 “What now, then!?!” Agosto gave me a cheeky grin. “I know not,...

The Sciathán

They are the Blue Hag’s “wings”—the Sciathán. Called Plaguewing and Frostwing, they are the twin, fell-touched herons of the Cailleach Bhéara. These monstrous, otherworldly creatures are said to be sometimes glimpsed from afar, soaring above lonely borderlands and craggy mountain heights during the last dying days of summer. Each year they unerringly seek out the sacred holly tree and the last winter hideaway of the Blue Hag. The birds...

Your Whispering Homunculus: Curious Locales—The Babcock Place, Part Two

“And iron my armoured underthings. I am heading out into the wilds tonight!” “Yes master.” Curious locales are quirky locations for GMs to drop into their campaigns. Free of class and level, they can be used in any fantasy RPG system. The Babcock Place The kin don’t get along, of course, and there are always stories of some sort of special festival day where one is chosen to be hunted by the others and literally torn apart. Those who live not...

Shades of Magic: Totems of Power

Totem magic is a very real and very powerful force in Midgard. All totem spirits are said to be descended from the World Serpent Ouroboros and bear a small portion of his creative power. Below are a few examples of totemic magics in Midgard. Majestic Might of Owls Totem Wondrous item, uncommon (requires attunement) This feathered necklace grants the wearer advantage on Charisma checks (Intimidation) and Wisdom checks (Perception). The wearer...

New Paths Compendium Hardcover Preview: The Skin-Changer

The expanded, hardcover edition of the New Paths Compendium presents 12 new and expanded Pathfinder Roleplaying Game classes from level 1 through 20—plus new feats, new spells, and new archetypes. One of these 12 classes is the skin-changer, a full BAB martial class that truly embraces the untamed, animalistic aspects of nature. Rather than bonding with an animal companion, the skin‑changer instead assumes the form of animals himself. He excels...

The Far Side of the Table: What’s on the Horizon

Welcome to the table. This is the final part of a three-part installment of The Far Side of the Table about “teching” your game. In earlier parts, we discussed how you can use projectors to digitize the table and how GMs can turn tablets and cellphones into roleplaying opportunities. In this article, I focus on possible futures for technology at the table. Let’s talk about some successful uses of technology at the table and the implications of...

Artificer: Arcane Weaver

The arcane weaver—a new 5e subclass—uses mechanical expertise and arcane reinforcement to create deadly threads of magic and fiber that are spun from a pair of reels on fine-tuned gauntlets. The power of magic woven into threads is a powerful weapon and armor in the right hands. A cloaked drow rests against an alley wall, watching the procession move through town. His fingers move ever so slightly, pulling the reflections of silvered threads....

Beyond Damage Dice: Dwarven Weapons

A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield. This article examines weapons crafted by the dwarves of Midgard’s Iron Cantons. The following maneuvers can be...

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