Warlock Lair 22: Smuggler’s Run

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Graydion Montempi abuses his authority as city watch captain in Trombei to enrich himself and maintain a local empire, with the help of inhuman friends in the nearby swamp. His tyranny initially amounted to little more than overlooking petty crimes for a small sum, allowing the criminals to avoid imprisonment. He has steadily built a small cadre of loyal members of the watch who help him gradually enforce more draconian regulations. They also frame his enemies for wrongdoings—enough to derail his enemies from interfering with his plans. He just needs a few suckers to send into the swamps each month and his plans move forward nicely.

The PCs recently learned about a relative or friend who has disappeared, and their investigations
take them to the watch captain. The fine captain says he has suspicions of something foul happening in the swamp—he just needs a few capable mercenaries to perform a job the watch cannot do, so far from town…

This wilderness adventure for the 5th Edition of the world’s first RPG is meant for four 5th-level characters, and can be played in conjunction with “Leeward Shore” or on its own. Designed by Mike Welham, it features cartography by Dyson Logos and art by Karl Waller.

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