When Brechen Yura received a package from a former adventuring companion who had recently died, he thought nothing of it. Brechen had retired from the adventuring life and enjoyed a simple life as a fishmonger in Capleon. The package arriving two weeks after the service was a mild surprise, and it contained a rusted compass and a map to a small island south of Raguza. The map, showing two buildings south of a group of standing stones, stirred memories of an ancient life he never lived. He dreamed of walking among crab-like people—dreams that provided a sensation of being home. Curiosity about the dreams became obsession, and Brechen knew visiting the unnamed island was the only way he could satisfy his preoccupation.
Unknown to Brechen, agents of the aboleth Qionnarrell ensured the map found its way to him. The human is unaware of his crustacean ancestry—and he does not realize he is the key to awakening one of the aboleth’s servitors on the island. If he brings along a few people, all the better, because the servitor will undoubtedly hunger when it awakens, and unwitting sacrifices make the best fodder….
This short shoreline adventure for the 5th Edition of the world’s first RPG is meant for four 3rd-level characters. Designed by Mike Welham, it features cartography by Dyson Logos and art by M. Wayne Miller.