Southlands Heroes for 5th Edition

5 out of 5 based on 1 customer rating
(1 customer review)



In stock

Product Description

— New Options for 5th Edition Heroes —

Demonic voices mutter and howl in the desert. Strange lights appear among the trees in the jungle’s depths; and packs of twisted creatures emerge at night to hunt the grasslands.

But you do not fear these things. You are a hero of the Southlands—and by your skill, strength, luck, or the favor of the gods, you will become a legend.

Southlands Heroes gives you everything you need to play in a 5th Edition campaign set in the Southlands. Southlands Heroes includes:

  • Rules for playing Southlands aasimar, gnolls, lizardfolk, minotaurs, tosculi waspfolk, and werelions
  • New Ambush Predator rogue archetype, Hivemaster variant ranger, and Circle of the Hive and Circle of the Swarm variant druids
  • New backgrounds: Child of the Divine, Temple Slave, Desert Runner, and more!

Match wits with djinn, pit your strength against mighty white apes, and plunder the lost temples of demon gods.
The Southlands await!

Additional Information

Weight 3 lbs

Kobold Press

1 review for Southlands Heroes for 5th Edition

  1. 5 out of 5


    Drawing on their new Southlands Campaign Setting, Kobold Press has launched its Dungeons & Dragons 5e line with a collection of races and backgrounds appropriate for characters who come from the Southlands or similar environments in your own campaign world. In particular, it capitalises on the mechanical differences between player-characters and their antagonists within this system to distil out the essence of particular races, classes and backgrounds to provide fascinating and challenging options for characters that capitalise on the features of the main Southlands environment – burning deserts and deep jungles.

    Mechanically sound yet replete with role-playing potential, you can consider playing a gnoll or aasimar or perhaps one of the lizardfolk, or maybe a tosculi (insect creature), werelion or minotaur appeals. Each comes with some descriptive text, illustrations and a selection of traits and abilities to make the character that bit different, a true member of the chosen race. There’s an interesting note on the creative use of animal companions and familiars, too, taking them deep into role-playing and away from the somewhat mechanical approach of the core rules that concentrates on fighting ability to the exclusion of much that could bring them to life within the party as a whole.

    The second part of the book considers backgrounds, the third element of a character along with race and class. Backgrounds enhance role-playing, giving mechanical advantages to your characters’ pasts, and also serve to highlight the flavour of your campaign world. Perhaps you travelled the desert extensively, or maybe you are regarded as the offspring of a deity… or served one as a temple slave. Sweeping and dramatic, these and more are presented with a wealth of ideas to inform the way in which that character behaves and approaches life as well as providing material benefits such as skill and tool proficiences, languages and items of equipment gained during the past in question.

    Well presented with evocative illustrations and a skilful mix of game mechanic and inspiring narrative, it’s easy to imagine playing any of the options in this book – the difficulty is deciding which one to try out first!

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