Tales of the Valiant Monsters Adventures Player Options Design Guides VTT Magic Midgard

Deep Magic: Volume 1 & 2 PDF (2023)

$4.99$54.99

$54.99
$29.99
$29.99
$4.99
Sold By: Kobold Press Store

Product Stats

Weight 2 lbs
Dimensions 8.5 × 11 × 1 in
Audience

Everyone

Format

Hardcover

Subject

Spells and Items

Description

Deep Magic 1:

Unlimited Power Remastered!

No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells. Deep Magic collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 600 new and revised spells and other options:

  • Introducing the Theurge base class, blending the arcane and the divine in one caster!
  • 16 divine domains, such as Beer, Frost, Justice, Moon, and Time.
  • 11 arcane traditions, such as the Elementalist and the Timekeeper.
  • 4 sorcerous origins, including the Farseer and Serophage.
  • 3 otherworldly patrons, 3 druid circles, 3 ranger and martial archetypes, 2 bard colleges, and 2 sacred oaths
  • Plus, expanded rules for familiars and much more!

This tome is not just for wizards, warlocks, and sorcerers. Deep Magic also expands the horizons of what’s possible for bards, clerics, druids, and even rangers and paladins. It offers something new for every spellcasting class. Plus it includes the brand new theurge class!

With these new spells and options, your characters (or villains) can become masters of chaos magic, frost magic, or illumination magic. Seek out hidden colleges and academies of lost lore. And learn new runes, hieroglyphs, and cantrips to break down the walls of reality—or maybe just bend them a little. Deep Magic contains nothing but magic from start to finish!

Deep Magic 2:

Master 400 New Spells for Fifth Edition!

Deep Magic: Volume 2 is a sequel to the spell-filled Deep Magic: Volume 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as:

  • The Witch base class.
  • 19 new subclasses.
  • 3 new backgrounds.
  • 14 styles of spellcasting.
  • 15 magical grimoires.
  • 3 new downtime activities.
  • 10 spellcasting NPCs to help or hinder characters.
  • Over a dozen tables, from descriptions of magical effects to reverse summoning quests, to the odd effects from drinking an old or badly brewed potion!
  • 16 adventure site location descriptions and encounter hooks to go along with the 24 Kobold Press Arcane Map Tiles.

Whether you’re a Game Master or player, Deep Magic Volume 2 has something magical in store for you!

Leave a Review

Reviews

  1. Rated 3 out of 5

    Everett Eldridge

    I own the Deep Magic vol 1 PDF and really love it. It’s probably my favorite 5th Edition supplement. I’ve used it for years. It’s incredible. 5/5
    However, I really take issue with the way this PDF is formatted for Vol 2. It is objectively harder to use in a way that deeply frustrates me. I do not understand why the new spells are not categorized like they are in Vol 1. This seems like such a downgrade. For whatever reason there is just a long alphabetical list that you have to consult AFTER you consult a different section to search with any sort of filter, with no way to filter between the type of magic.

    For example, In deep Magic 1’s PDF you can switch between the Chaos and Dragon magic sections in 2 clicks. All the new subclasses etc are grouped within their corresponding “new magic” section. It makes sense, it’s VERY easy to use and takes NO time to search through if you wanted to find a new spell to use for a spellcaster with a theme, etc. I cannot say the same for this product.

    This new PDF is much more time consuming to browse and search through with any sort of focus/filter. It is more time consuming to find things of a specific variety and as a DM, i resent that. I think this product has some really cool things in it, as do most of Kobold Press Products, but considering its decreased functionality to me, a DM, I’m not likely to spend the increased time the product demands to use its contents. Which really sucks! As a DM, I would return this if possible.

    I think this is an offensive drop in quality from a user’s standpoint, especially for a PDF. I do not want to scroll through 2 opened tabs of this document to filter through a massive list of text that’s only sorted alphabetically.

    I wouldn’t recommend the PDF version of this unless you have explicit interest as a player in one of the new classes. As a dm trying to use its contents within my campaign and worldbuilding, it is too difficult to filter between the new content.

  1. Rated 5 out of 5

    Timothy Evans

    Love all the tools, spells, and the new class theurge. Theurge is so full of a kind of flavor that some of my players are looking for when struggling to play cleric.

  2. Rated 5 out of 5

    Aidan Pyk Mackay

    So just downloaded Deep magic 1 and 2 incorperating the classes into my own writing and seem to have noted a mistake? In Deep Magic 1 the Theurgic Devotions all note their first subclass feature as being available at 3rd-level. However you get the subclass at 2nd-level. Is this a mistake only in Deep magic 1 or is it also in the Theurge PDF (Haven’t dowloaded it yet)?

    Otherwise it seems like this will become a permanent addition to all of my campaigns

  1. Rated 5 out of 5

    copperdragongames

    Excellent resource for players and GMs! There’s nothing like exploring a trove of new character options, and this is a DEEP collection of content.

Add a review

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Shards of the Spellforge

Scroll to Top