DM4 Illumination Cover

Deep Magic: Illumination Magic PDF (5th Edition)

4 out of 5 based on 2 customer ratings
(2 customer reviews)


SKU: KP-DM4-ILLU-5E-PDF Categories: , , ,

Product Description

Masters of Starlight and Shadow

As you gaze up at the night sky, you hear your companions whisper—some of them anxious, some mocking, yet none comprehending. For in the shifting patterns of the stars, you read the fate of gods and mortals. And out of the shadow between them, you shape spells to ravage and destroy your foes.

Deep Magic: Illumination brings the secrets of illumination magic into your 5e campaign, featuring:

  • An Illumination school of wizard magic, with new abilities including Omen of Warning, Master of the Endless Night, and Comprehension of the Starry Sky
  • 21 new spells, including compelling fate, icy grasp of the ether, shadow trove, summon star, and more
  • A new Star and Shadow feat that grants darkvision, the ability to ignore resistance to necrotic or radiant damage, and free use of augury between long rests
  • An enigmatic new NPC, the illuminator Talithe Val’Shiar

In the slow, majestic movements of the heavens, you see a future fraught with terrible danger—but also, great opportunity. Use this knowledge well, illuminator, for it may be your greatest weapon…

2 reviews for Deep Magic: Illumination Magic PDF (5th Edition)

  1. 4 out of 5


    Invented it is said by the shadow fey, illumination magic mixes astrological observation with an elemental-style manipulation of light and shadow to track the paths of fate and control light and the absense of liight. At its most practical level, it uses the stars to predict when danger is near, and then draws on the power of darkness to attack their foes. It’s an obscure school of magic, barely known outside the shadow realms.

    The work opens with the abilities granted to practitioners of this school of magic. Whilst it is necessary to be able to see the stars frequently to gain various powers, many of them actually work best in total darkness. There’s a single feat – Star and Shadow Reader – which enables the mage to track and interpret what’s going on in the stars, and a spell list followed by details of each spell and the game mechanics necessary to use them to effect. Spells are practical and in the main offensive, as in designed to be used in combat. There’s quite a necromantic flavour as well, which some people may find off-putting.

    A fully-developed NPC illuminator (as practitioners of this school of magic term themselves) is also provided. She’s quite intriguing and an encounter with her would make a good way to introduce illumination magic into your game.

    It’s quite an inventive form of magic with considerable potential. There is little background to how it came to be and how it interacts with the rest of magical knowledge, you will have to figure out how it fits into your world and its cosmology, but it is a neat way to combine the concept of reading fate in the stars with some practical in-game application.

  2. 4 out of 5


    There is nothing that states what classes can use the new illumination spells, I assume wizards, but I don’t know what else. This is my only problem.with the PDF however

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