Warlock Lair 59: The Nullifier’s Dream

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After years of obsessive research, the elfmarked wizard Hecta Quisse tracked down and claimed a copy of the Nullifier’s Lexicon in Kel Azjer. Needing some privacy to effectively study the tome of Void magic though—and to stay ahead of Ragnarok cult voidspeakers who sought to reclaim it—Hecta resettled in Dornig, securing a tower on the fringe of the Tomierran Forest, just close enough to tap into a powerful ley line for research.

After careful study, Hecta’s sanity prevailed, and the mage had no taste for Void magic after all and drifted down another arcane avenues—traversing dreams. Under the urging of the sandman Vrali, promising much more valuable arcane results, Hecta sold the Nullifier’s Lexicon to an ambitious Dornig noble. Not long after, time and causality suffered a bit of a void-driven rift, and now the mage needs help to fix it–quickly!

This adventure for the 5th Edition of the world’s first RPG is meant for four 5th-level characters. Designed by Jabari Weathers, it features cartography by Dyson Logos and cover art by Phil Stone.

Format

PDF

Game System

D&D 5e

Audience

Game Masters

Midgard Region

The Wasted West

5E Tier

Level 5-10

Subject

Adventure

2 reviews for Warlock Lair 59: The Nullifier’s Dream

  1. Ancient Sage

    Not a fan of this one. Too “woke” to be immersive, and the tone is too specific, making it more difficult to exist into exiting campaigns.

  2. Mal Pagano

    This module feels classic, almost nostalgic with its mage’s tower, bandits and tile puzzles, but the primary conceit is clever and fresh! I could easily see fitting this into almost any setting as a little side-quest, and there’s a built-in opportunity to foreshadow hooks and tidings of a longer campaign if you wanted to.

    Front-loaded with Perception checks and branches to choose from, just the way I like it, players are encouraged to keep an eye out, consider their approach, rewarded for attempting to ask questions first and shoot later. I particularly enjoy a few deft moments where if they were listening to the descriptions they may have an advantage, but they won’t be stuck if they weren’t – allowing for several types of player mood without punishing them. Ultimately this module can be played as quite forgiving for new players, or less so for veterans, according to your needs and Hecta’s remaining sanity.

    Honestly, after that review claiming it was too “woke” (are we putting that in quotes now?) you know I was hoping for something so much gayer! Imagine my disappointment when the only thing I could find that they could be referring to is…that one nonbinary character? Psh. Extra *extra* queer content next time, pls.

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