Ages have passed since Ankeshel sank beneath the waves, but its legend has not dimmed–if anything, it has grown brighter with time. Legends speak of temples of solid orichalcum and the strange and powerful vril magic. When the small Palas family of shrimpers discovered the ruins of an ancient structure on Beacon Rock, north of Maillon, the City of Alchemy, rumors spoke of this being the fabled Lighthouse of the Sun, supposedly powered by an Undying Vril Battery.
Despina Grave, head of the Grave Raiders, a ragtag band of discredited archeologists and mercenaries, convinced the family they would be paid handsomely if they guided the crew to the ruins. Unfortunately for the family, leading the crew there ended in betrayal with the father wounded, his wife on the run for help, and their son missing in the monster-infested ruins.
The adventure is set in the ruins of an ancient Ankeshel lighthouse and research complex where the PCs must contend with rogue archeologists, a lost boy, and a wealth of potential treasures to recover from the ruins.
This adventure for the 5th Edition of the world’s first RPG is meant for four 4th-level characters. (Characters of 3rd level who are cautious and rest often can also find success while 5th-level characters will likely find this easy.)
Designed by Paul Scofield, with cartography by Dyson Logos and cover art by Phil Stone.