It is summer in the Seven Cities, and the war season is well under way. Despite the looming threat of the draconic Mharoti Empire, the Septime states carry on their formalized warring and raiding with varying degrees of enthusiasm. But not every army mustered and sent forth gains victory on the battlefield. The mercenaries and levies deployed by Capleon suffered a disastrous series of setbacks and reverses in Kammae-occupied territory. Heavy attrition in the initial raids has forced an unusual mid-season recruiting drive, in an attempt to make good their losses and salvage some modicum of glory in the year’s fighting.
Tavv’s Pioneers are one of Capleon’s mercenary hires for the season. Combat losses have reduced the Pioneers to a fraction of their strength, and the prospects for any kind of significant payout by the end of the season are dim. The only hope they have to salvage their reputation and finances is to rebuild the company on the fly and strike a blow that will get the company noticed.
The PCs are recruited into Tavv’s Pioneers in the midst of the Seven Cities’ war season. Despite the company’s desperate situation, the PCs must prove themselves to the dwarven captain, Zavrin Tavv, who is initially skeptical of the recruits’ ability to handle a new assignment. By showing their mettle around camp, the new recruits may help re-establish the company’s good name and fortune–on a dangerous mission, of course. The mission did not fall into the company’s hands by chance, however. Larger forces are at play and the PCs stand in a position to make a difference!
This adventure for the 5th Edition of the world’s first RPG is meant for four 1st-level characters. Designed by Bryan Armor, with cartography by Dyson Logos and cover art by Phil Stone.