Tales of the Valiant Monsters Adventures Player Options Design Guides VTT Magic Midgard

Deep Magic: Volume 1 & 2 (2023)

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Product Stats

Weight 2 lbs
Dimensions 8.5 × 11 × 1 in
Game System

Tales of the Valiant, D&D 5e

Author(s)

Dan Dillon, Chris Harris, Jeff Lee
Celeste Conowitch, Jon Sawatsky

Format

Bundle (Print and PDF), Hardcover, PDF

Page Count

288, 289

Audience

Everyone

Subject

Spells and Items

Description



Deep Magic 1

Unlimited Power Remastered!

No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells. Deep Magic collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 600 new and revised spells and other options:

  • Introducing the Theurge base class, blending the arcane and the divine in one caster!
  • 16 divine domains, such as Beer, Frost, Justice, Moon, and Time.
  • 11 arcane traditions, such as the Elementalist and the Timekeeper.
  • 4 sorcerous origins, including the Farseer and Serophage.
  • 3 otherworldly patrons, 3 druid circles, 3 ranger and martial archetypes, 2 bard colleges, and 2 sacred oaths
  • Plus, expanded rules for familiars and much more!

This tome is not just for wizards, warlocks, and sorcerers. Deep Magic also expands the horizons of what’s possible for bards, clerics, druids, and even rangers and paladins. It offers something new for every spellcasting class. Plus it includes the brand new theurge class!

With these new spells and options, your characters (or villains) can become masters of chaos magic, frost magic, or illumination magic. Seek out hidden colleges and academies of lost lore. And learn new runes, hieroglyphs, and cantrips to break down the walls of reality—or maybe just bend them a little. Deep Magic contains nothing but magic from start to finish!


Deep Magic 2

Master 400 New Spells for Fifth Edition!

Deep Magic: Volume 2 is a sequel to the spell-filled Deep Magic: Volume 1 and further expands on that first volume. Volume 2 features over 400 new spells as well as:

  • The Witch base class.
  • 19 new subclasses.
  • 3 new backgrounds.
  • 14 styles of spellcasting.
  • 15 magical grimoires.
  • 3 new downtime activities.
  • 10 spellcasting NPCs to help or hinder characters.
  • Over a dozen tables, from descriptions of magical effects to reverse summoning quests, to the odd effects from drinking an old or badly brewed potion!
  • 16 adventure site location descriptions and encounter hooks to go along with the 24 Kobold Press Arcane Map Tiles.

Whether you’re a Game Master or player, Deep Magic Volume 2 has something magical in store for you!


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Reviews

  1. Nikolai Serban

    Really stunning jacket and book design. More importantly, the content will enrich my games for years to come. I’m really impressed with the ideas here, and the many many ways in which I can implement them for my magically inclined players.

  1. Timothy Evans

    Love all the tools, spells, and the new class theurge. Theurge is so full of a kind of flavor that some of my players are looking for when struggling to play cleric.

  2. Aidan Pyk Mackay

    So just downloaded Deep magic 1 and 2 incorperating the classes into my own writing and seem to have noted a mistake? In Deep Magic 1 the Theurgic Devotions all note their first subclass feature as being available at 3rd-level. However you get the subclass at 2nd-level. Is this a mistake only in Deep magic 1 or is it also in the Theurge PDF (Haven’t dowloaded it yet)?

    Otherwise it seems like this will become a permanent addition to all of my campaigns

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