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Deep Magic: Shadow Magic PDF (5th Edition)

4 out of 5 based on 4 customer ratings
(4 customer reviews)

$2.99

SKU: KP-DM10-SHADOW-5E-PDF Categories: , , ,

Product Description

Dark Power From the Realm of Shadow

Let others wonder what dangers lurk within the shadows: you learned long ago that the true power is shadow itself. Through deep study and practice—or a long-ago mark on your bloodline—you can draw mysterious, unsettling energy from the alien dimension known as the Shadow Realm, and turn it to your own use.

Those who fear the shadows, also fear you. Let them.

Deep Magic: Shadow Magic brings the secrets of shadow magic into your 5th Edition campaign, featuring:

  • A Shadow Bloodline sorcerous origin, with Tainted Shadows, Evil Eye, Dark Illusions, and more
  • The Light-Eater: a new warlock patron, with new pact boons
  • A new Whisper roguish archtype, with new abilities including Dark Trickery, Shadow Road, and Misdirection
  • 20 new spells, including banshee wail, claws of darkness, malevolent waves, umbral storm, and more

Where darkness brings dread to others, for you it brings a fierce joy and a surge of power. The shadows are your dominion; and by drawing upon them, you become a force to be reckoned with!

4 reviews for Deep Magic: Shadow Magic PDF (5th Edition)

  1. 4 out of 5

    :

    It doesn’t specify what classes have access to all of the shadow magic spells. It only says that the life drinker get some of them and I assume all sorcerers have access to them. If this could be fixed that would be great to avoid confusion among my d&d group.

  2. 4 out of 5

    :

    Sorry,

    I assume sorcerers have access to all of the shadow magic spells,

    That better grammar

  3. 4 out of 5

    :

    Sorry light* drinker

  4. :

    These spells are available primarily to NPCs but also to light-eater warlocks (as noted on their expanded spells list) and to shadow bloodline sorcerers. They can be learned by non-Good aligned wizards with permission from the GM, who must provide an opportunity for the wizard to discover a specific spell or to gain knowledge from the Shadow Realm.

  5. 4 out of 5

    :

    Overall this is an interesting supplement that gives a glimpse into the Shadow Realm (something I am very much looking forward to in the 5e Midgard release).

    However there are a few items that are unclear, such as should Claws of Darkness scale like typical cantrips based on level? If not, it’s quite limited in the same way as Shillelagh. Another one is Shadow Puppets, seeing as though this is concentration up to a minute, it seems to imply that I can use this each round to make a melee spell attack. Do I need to use my action each round to make this attack? Given the potential paralyzed effect, I assume yes. If it does require an action each round to use, then can you make that melee attack on the first round given that it is a 1 action casting time? If this is a “one and done” spell, then concentration doesn’t seem necessary.

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