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Deep Magic: Battle Magic PDF (5th Edition)

4 out of 5 based on 1 customer rating
(1 customer review)

$2.99

SKU: KP-DM8-BATTLE-5E-PDF Categories: , , ,

Product Description

Shape the Battle to your Will!

You combine a talent for magic with a study of the art of war. As a battle mage, you know that fire and lightning can decimate an enemy’s forces; but a well-placed defense, the quick movement of allies, and a curse that crushes the enemy’s will to fight can be even more devastating. Battle magic is not just about killing your enemy: your true power is in controlling the flow of combat.

Deep Magic: Battle Magic brings the secrets of battle magic into your 5th Edition campaign, featuring:

  • 8 new feats, including Battlecaster, Eldritch Lifesaver, Elemental Trapper, and Merciful Caster
  • 25 new spells, including hobble mount, instant fortification, outflanking boon, and thunderous wave

The wind is rising, and the enemy approaches. They’ve come ready for battle; but what they don’t know is that you are the master of the battlefield…

1 review for Deep Magic: Battle Magic PDF (5th Edition)

  1. 4 out of 5

    :

    The introduction – which must have been written by a mage! – makes great claims for the use of battlefield magic, giving it the pivotal importance that most would attribute to a mastery of strategy and tactics. A good strategist in a world with magic is going to use it to as good effect as he does every other weapon and tactic in his arsenal. However, the good point is made that effective battle magic is a lot more than raining down arcane destruction on the foe. Craft and guile, augmentation of defences through magic and more, also have their part to play.

    That’s about it for theory: we then move on to feats. These can be used by a battle mage to enhance his own effectiveness or that of his allies. Eight feats are presented, all with some interesting thoughts as to how they can effect the course of a fight on a large or small scale (although the one called Arms Booster somehow changes name to Arcane Infusion in the last line of its notes!). Effect you can create include being able to fight with a weapon whilst spell-casting, directing energy into healing, inspiring your allies, and leaving lingering traces of elemental forces to trap the unwary…

    There are also twenty-five new spells at various levels. What’s not to like about being able to conjure up some boiling oil? Although it would be even neater if you could create it above the enemy rather than as a pool on the ground in front of them. Maybe you’d rather curse the enemy with incompetence or magically hobble their mounts mid-brawl. You could cause an eathquake with fault line, or create instant fortifications (or siege engines)… there’s a lot to play with here. You can even reposition yourself and allies via a limited form of teleportation, or create a walking wall of swinging axe blades that moves at your direction.

    Most of these spells and feats are aimed at the battlefield proper rather than small-scale skirmishes, but if you engage in combat at anything more than your party against the next bunch of monsters or the Big Bad Guy’s bodyguards there’s probably something here worthy of consideration. Perhaps a little specialised but plenty of scope given the right circumstances.

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