Intrigue & Adventure in the Shadow Realm!
A 5th Edition planar adventure for 7th- to 10th-level characters,
designed by Dan Dillon and Wolfgang Baur
The Free City of Zobeck has thrived since overthrowing the tyrannical Stross family. But an ancient bargain gives the Queen of Night and Magic a claim to the city—and now the shadow fey have seized Zobeck as their own. The city’s only hope lies with a band of heroes who can outfight and outwit the shadow fey in the heart of their own realm: the maze of treachery and deceit that is the Courts of the Shadow Fey.
This 148-page 5th Edition adventure contains 100 NPCs, a map with more than 60 locations of the Courts, and more than 40 combat and roleplaying encounters. Courts of the Shadow Fey takes you from the mortal world to the heart of Shadow, where you’ll:
- Fight your way through the dangers of the Shadow Realm to reach the shadow fey’s courts
- Engage in dangerous courtly intrigue, trying to increase your status to win an audience with the Queen herself
- Duel for honor, and perhaps win the hand of a lover among the fey nobility
Can you free Zobeck from the grasp of the shadow fey? Or will your fate become a tale told in hushed tones as a warning against angering the Queen?
Really great product! The layout and art are exceptional, as you would expect from KP, and the conversion of this unconventional (but excellent!) adventure to 5e helps fills a few gaps existing 5e products miss: conniving shadow elves and sandbox court intrigue. The Status system is intuitive once the players understand the oddities of fey psychology, and it’s fun seeing players grapple with how to move up through the courts. Many of the monsters are from TOB, but there are several new ones as well. Some stat blocks appear multiple times throughout the book, which saves GMs the trouble of having to flip to a bestiary in the back, but I think I would have preferred the additional content over convenience. Appendix bestiaries also make it easier to reference content when reusing/repurposing content from supplements like these. The map on page 33 also doesn’t seem to match the encounter described, but it’s easy enough to figure out where things should go. Overall, this is a very solid product, and even if you don’t run the whole adventure, there are so many NPCs, stat blocks, and random tables that almost any GM could get some value out of it. Highly recommended!