Tales of the Valiant Monsters Adventures Player Options Design Guides VTT Magic Midgard

Book of Hexcrawl: Part Three: Mapping (PDF)

$3.99

SKU: KOB-HEXC-P3 Categories: , , , ,
Sold By: Kobold Press Store

Product Stats

Game System

D&D 5e

Author(s)

Alex Dzuricky, W.F. Smith

Format

PDF

Page Count

12

Audience

Everyone

Description


Apprentice Hexagonal Geomancy! 

Six hexes does not a hexcrawl make! In our third installment in the Book of Hexcrawl, we’re taking a look at advanced mapping and worldbuilding techniques designed to make a comprehensive and geographically consistent map for players to, well…crawl on! 

This 12-page PDF puts mapping out your adventure at the forefront, allowing hexcrawl GMs to begin work on a world that allows for creative and exciting adventures 

  • Use real-world geography to move outside the generic fantasy sandbox! 
  • Combine multiple biomes and regions to create a hexcrawl map that reflects real geography and unique regional designs. 
  • Build roads, havens, and points of interest to lure your players beyond their starting point and out into the world. 

Help your players take their first steps into a larger (much larger!) world, with Book of Hexcrawl 3: Mapping



Leave a Review

Reviews

Add a review

Join the Kobold Courier and Earn Loot!

Stay informed with the newest Kobold Press news and updates delivered to your inbox weekly. Join now and receive a PDF copy of Shards of the Spellforge

Scroll to Top