Description
Apprentice Hexagonal Geomancy!
Six hexes does not a hexcrawl make! In our third installment in the Book of Hexcrawl, we’re taking a look at advanced mapping and worldbuilding techniques designed to make a comprehensive and geographically consistent map for players to, well…crawl on!
This 12-page PDF puts mapping out your adventure at the forefront, allowing hexcrawl GMs to begin work on a world that allows for creative and exciting adventures
- Use real-world geography to move outside the generic fantasy sandbox!
- Combine multiple biomes and regions to create a hexcrawl map that reflects real geography and unique regional designs.
- Build roads, havens, and points of interest to lure your players beyond their starting point and out into the world.
Help your players take their first steps into a larger (much larger!) world, with Book of Hexcrawl 3: Mapping!
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