Description
Explore the World. See the Sights. Try Not to Get Killed!
Now that you’ve prepared your map, a whole world awaits the muddy, well-worn boots of your adventuring party. The fifth installment of the Book of Hexcrawl is all about filling in the empty hexes of your map with stuff to do!
This 12-page PDF, Book of Hexcrawl Part 5: Encounters, gives you step-by-step instruction on how to put iconic sights, landmarks, secrets, and random encounters on your hexmap to build a lived-in world!
- Give each hex a landmark—the thing it’s known for. These locations help players navigate and help you build out the world.
- Exploration has risks! Insert hidden encounters to reward players for taking their time on the journey.
- Build your own encounter tables, tie them to the regions you make, and flesh them out with hooks and rewards to encourage your players forward.
It’s a big world, Hexcrawler. With Book of Hexcrawl 5: Encounters, it’s time to see what’s out there!
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