Howling Tower: Cardtography, a Simple Dungeon

A Simple Dungeon The purpose of this chapter is to demonstrate why playing cards are such a potent choice for generating our environment. We didn’t choose cards as our randomizers because they’re somewhat room-shaped. That’s a happy coincidence. The real reason is because they have information embedded on them, and we can use that information … Continue reading Howling Tower: Cardtography, a Simple Dungeon