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The Red Eye of Azathoth: a Public Report

Posted In Articles, Front Page | 2 comments

The Red Eye of AzathothThe first (of 5!) playtests is complete. Here’s what designer Tim Connors had to say (without spoilers!) on changes to the design introduced as a result of playtest feedback.

  • Added event-triggered flashbacks designed to encourage camaraderie between the otherwise opposed Viking and monk investigators.
  • Based pregens on Cthulhu Dark Ages to tweak/balance things like armor/weapons that don’t work as well with the gaslight era rules.
  • Adjusted the BBEGs armor and magical shielding, because the pre-gen Viking brute could really pummel him if reasonably lucky.
  • Restructuring the overall scenario to make it easier to read during play, including read-aloud text and streamlined handouts. I discovered very quickly that it was far easier to have all the handouts together, so I could hit Print once. And the read-aloud text helped carry a consistent mood.
  • Changed the island map to hide certain locations, which allowed me to make a handout of it.
  • Added an optional, harder ending requiring some sacrifice. I ran this version and it made the finale truly memorable.
  • Added an option to play in real time. I kicked this option into play about mid-adventure, and my players loved it.

If you’re a fan of the Call of Cthulhu, The Red Eye of Azathoth is definitely worth your attention.


  1. So when will be able to purchase it? Do you have a rough price range you can tell us? It sounds interesting, but my budget is very limited. –Canageek


    February 26, 2010

  2. The print edition will be available sometime this summer in a fairly small run.

    Since the project is currently about 2/5 designed, I’d say don’t expect the final before July or August.

    Maybe a GenCon release, maybe later.


    February 27, 2010

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