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An Adventure Most Fowl!
When Yvette Bell left the convent of the Sisterhood of the Blessed Vine with Vincenze, her grown owlbear cub, she intended to travel to Maillon and set out from there to parts undetermined. She discovered travel is arduous, though, and soon craved a return to the comforts of noble life. When she arrived at a crossroads, she turned away from Maillon and went west through the Fellmire to the small town of the same name where she discovered her distant cousin Imboldt Yhandoulx had a rich estate…
The PCs can follow Yvette’s trail through the Fellmire, a magic-blasted swampland. When they arrive in the small town, they learn Count Imboldt Yhandoulx departed for Bourgund, leaving his recently arrived cousin (who sounds suspiciously familiar to the PCs if they played through the earlier installments of the “Fowl Play” trilogy), in charge of his estate. Citizens living in homes near the Count’s estate have detected horrible sounds and odors escaping it. Entering the Yhandoulx estate, it doesn’t take the PCs long to discover Yvette is up to her old tricks, using specimens gathered from the despoiled fen to create new, bizarre animals which will undoubtedly threaten the populace.
This adventure for the 5th Edition of the world’s first RPG is meant for four 3rd-level characters. Designed by Kelly Pawlik, it features cartography by Dyson Logos and art by Phil Stone.