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Trapsmith: The Bite of Steel

Trapsmiths constantly obsess about dismemberment and decapitation, always imagining better ways to cut into the flesh of interlopers. Two standard designs are the scything blade and wall blade trap. Scything Blade Trap (CR 1) Type mechanical; Search DC 21; Disable Device DC 20 Trigger location; Reset automatic Effect atk +8 melee (1d8/×3) Market Price 1,700

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Trapsmith: This is Your Friendly Poison Delivery System

Every trapsmith loves poison, and poison loves trespassers. Standard poison delivery systems—part of every trapsmith’s portfolio—are the poison dart and poison needle traps. How can something this simple be improved? With careful attention to detail and with massive overkill. Poison Dart Trap (CR 1) Type mechanical; Search DC 20; Disable Device DC 18 Trigger location;

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It’s a Trap: the Baron’s Laboratory (Paragon Tier)

With a mighty creak, the doors swing inward, and you find yourself at the castle’s topmost level, its roof open to the stormy sky. In a moment, you take in the scene: shelf after shelf of severed limbs and bottled organs, four great posts of steel and brass crackling with unnatural power, a hulking body

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It’s a Trap: This is Knocker Style

Knockers try to be benevolent, but sometimes, things just don’t go their way, and they need to take action. Not blessed with great strength, the knockers have, like their kobold  cousins, turned to defense, and they have an astonishing array of traps and techniques handed down from generation to generation. Some clans and individual families

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Trapsmith: the Mauruvian Harp
and the Corridor of Remembrance

When the sun’s rays shone through the airshaft and struck the corridor’s murals, the Maruvian caste-nobles ended their long vigil and touched the door of their father’s tomb, whispering their final farewells. The caste-nobles gathered where the corridor led out, patiently waiting for the Lifesinger priest to appear. When he finally arrived, he struck his

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and the Corridor of Remembrance
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