Interview at 4eReviews
The fine folks at 4eReviews.com ask me some questions about recent projects, and I shoot my mouth off a bit. Give it a look.
Interview at 4eReviews Read More »
The fine folks at 4eReviews.com ask me some questions about recent projects, and I shoot my mouth off a bit. Give it a look.
Interview at 4eReviews Read More »
Hey, the fine folks at GeekDad have declared at “If Dad likes D&D, a Kobold Quarterly subscription is mandatory.” We couldn’t agree more, and their other suggestions seem right on the money as well: Planet Stories, Forbidden LEGO, and many more. Check out their list.
Kobolds for Father’s Day Read More »
The GeekDad folks over at WIRED are holding a contest until midnight Friday, asking you to submit parent-kid portraits of yourself as D&D characters. These portraits must be drawn with traditional media (no photos or digital versions, crayons encouraged) and posted to a Flickr pool. And everyone who enters gets a free PDF copy of
GeekDad Contest: Parent and Child Gamers Read More »
Yes, despite various life-threatening adventures, Kobold Quarterly has reached its first anniversary with the release of issue #5! This issue is a great one (though I may be biased), because it includes: An Exclusive 4th Edition Interview:
A Kobold Birthday Read More »
The most common questions I get (and their answers) are:
The FAQ: Answering your Questions Read More »
Clearly we’ve lost our minds, but we’re giving away free issues with new subscriptions. For the rest of May, new subscribers get an extra freebie. All new PDF or print+PDF subscriptions until June 1 get 5 issues for the price of 4. There’s no codes to enter, no weird requirements. Take advantage today in the
It’s a Steal: 5th Issue Free Read More »
If the current commission were for just a 3E project or just a 4E project, it would already be funded; patrons have supported the work and there’s lots of interest. In a perfect world, I would be merrily writing up the outline and taking the first couple of rounds of polls, brainstorming, and feedback by
Sure, kobolds hate gnomes. But not ALL gnomes. In particular, we like Gnome Stew. While the meat dish is delectable, it’s more than that. Gnome Stew is a new game mastering blog written by GMs, and it s founded by Martin Ralya, the same mad genius who brought you Treasure Tables. Like Kobold Quarterly, Gnome
Gnomes and Kobolds, Living in Harmony Read More »
You may have noticed that Kobold Quarterly is the official magazine of Open Design. Many of you will already know what this means, but you may not know that the Open Design projects are now open for discussion in their own subsection of the Kobold Quarterly boards. Since right now is the commissioning period for
New Tech Toys for Kobolds Read More »
Just a note to say that you can vote for what Zobeck article will appear next in Kobold Quarterly, and make your own suggestions, in this thread.
Choose the Next Zobeck Article Read More »
The last couple months have been good times for KQ, with one important exception. Subscriptions are up. I’m seeing great articles from freelancers, full of fire and vinegar. And not least, KQ is a semi-finalist for the Origins Award. The bad news is (more)
Good Times for Trapspringers Read More »
Listen to Part 1 of Wolfgang’s interview with the good folks of the Private Sanctuary podcast. You can either go to the PS website, or listen to the show directly.
Private Santuary, Episode 28 Read More »
Here we are at issue #4, and I’m not sure quite how the time has flown by so quickly. It’s springtime, and an editor’s fancy turns to thoughts of new editions, new authors, and new pagecount. There’s a full-on feast of other gaming goodness in this issue, from the cover by William O’Connor to the
Wolfgang Baur’s Kobold Quarterly magazine and Highmoon Media Productions have teamed up to produce and release a special edition in Highmoon’s Domains of Adventure line, the Havenmine Gauntlet, written by WereCabbage Adam Daigle, with art by James Keegan.
Back in the day, long ages past, when Open Design was founded (better known as 2006), I had a problem. And that problem was this: How would I keep patrons entertained while I waited to see if gamers would chip in to fund the project? I mean, I wanted them coming back to the Open
The Kobold Guide to Game Design Read More »
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