Delve into the Depths in the Kobold Blog

Trapsmith: Trap Enhancements

There is always room for improvement. This is a basic fact known to trapsmiths. The only limits to improvement are time and money: usually clients only want “reasonable” protection or warding. Trapsmiths offer a plethora of reasonably priced enhancements to improve standard issue traps, making them something special and unique. Many traps are that much […]

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Kobold Quarterly Wins Gen Con Indy Marketing Fellowship

Kobold Quarterly has just been announced one of the first two recipients of a Gen Con Indy Marketing Fellowship! To encourage and reward deeper engagement in marketing their presences at Gen Con, we are awarding marketing fellowships to carefully chosen companies that have submitted A+ level marketing plans demonstrating their preparation for attendance at Gen

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GM’s Day Sale

It’s that time of year… Happy GM’s Day! And there’s a sale… Until the morning of Monday, March 8th, Open Design will be taking part in the annual GM’s Day Celebration Sale at DriveThruRPG. All Design Guides, Gazetteers, and issues of Kobold Quarterly are 25% OFF—that’s “1/4 off for the Fourth.” Celebrate GM’s Day with

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Wayward Children of the Abyss (Part 2 of 5)

Insular to the point of xenophobia, the peacock spawn interact only sparingly with outsiders, trading for weapons or magical items, but always with disdain as if they believed themselves superior to other beings even in the face of their own often desperate tribulations within the Abyss. Habitat & Society Continually wandering, with no set layer

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Adopt-a-Soldier Contest Winner: Senior Airman Ian McGonigal, USAF

When we launched the Kobold Quarterly Adopt-a-Soldier Holiday Contest, we heard some perspectives on gaming in the army from Ed Healy and in the navy from Rich Baker. SrA Ian McGonigal, one of our two contest winners (along with civilian Jospeh Kramer), recently gave us some insight into gaming among those who slip the surly

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Green Light:
Tales of the Margreve Commissioned

I’m happy to announce that Tales of the Old Margreve has reached the commissioning goal and is moving into design! The project has strong direction from the supremely talented design duo of Tim and Eileen Connors—and the raw horsepower of a hundred sharp and crafty GMs and designers, including RPG Superstar semi-finalist Jim Groves and

Green Light:
Tales of the Margreve Commissioned
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The Red Eye of Azathoth: a Public Report

The first (of 5!) playtests is complete. Here’s what designer Tim Connors had to say (without spoilers!) on changes to the design introduced as a result of playtest feedback. Added event-triggered flashbacks designed to encourage camaraderie between the otherwise opposed Viking and monk investigators. Based pregens on Cthulhu Dark Ages to tweak/balance things like armor/weapons

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Wayward Children of the Abyss (Part 1 of 5)

A manifestation of twisted freedom and self-devouring depravity taken to their most horrific ends, the Abyss contains virtually uncountable numbers of fiends, perhaps bordering upon the infinite. But while its labyrinthine depths swim, choked by its fecund natives, its resident demons are not the only creatures hungering for blood and slaughter for their own sake.

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The Magic Circle: Lesser Curse (Part 2)

Continuing from last week’s lesser curse with more than 40 new minor curses: Loses all sense of hygiene Loses all sense of modesty Large warts (-1 charisma) Acquires a rare, but harmless, skin disease (-1 charisma) Drools constantly Stutters constantly Enlarged body part (e.g. ears, nose, chin, feet, hands) Becomes a pathological liar (will always

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Bait & Switch: Well, I Didn’t See That Coming

Some trapsmiths believe in the tried and true “bigger is better” in trap design. However, some of the more offbeat trapsmiths prefer complexity in their designs. Many of these traps comprise multiple smaller traps, and the CR of each is determined separately. Stages should be treated as separate traps (e.g. requiring separate Perception checks). If

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