Good Times for Trapspringers

The last couple months have been good times for KQ, with one important exception. Subscriptions are up. I’m seeing great articles from freelancers, full of fire and vinegar. And not least, KQ is a semi-finalist for the Origins Award. The bad news is (more)

Lucky Number 4

Here we are at issue #4, and I’m not sure quite how the time has flown by so quickly. It’s springtime, and an editor’s fancy turns to thoughts of new editions, new authors, and new pagecount. There’s a full-on feast of other gaming goodness in this issue, from the cover by William O’Connor to the …

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Sandswept Tales of Dark Arabia

The fourth Open Design commission, Six Arabian Nights, has been completed and has shipped to its more than 101 patrons. Initial reactions from the readers include “What a beautifully rendered collection” to “Absolutely amazing” to just plain “Wow”. To put it another way, one patrons says it will “definitely be one of the more prized …

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The Tale of Joshua Cane

You’re a bloody fool Cane.” Conversations within the Severed Ram came to an abrupt halt. I became the center of attention and felt the color rise in my cheeks, as someone stifled a laugh in the tap-room.

Kobolds Get a Second Life

Kobold-in-Chief, Wolfgang Baur, has been invited to be the guest of honor at Wordsmith Hall. Don’t be alarmed, loyal minions, thinking you won’t be able to attend. Wordsmith Hall is not located in a real-life town; it’s a location in Second Life.

Free Preview: Pirates of the Arabian Nights

One of the adventures in Six Arabian Nights, the current Open Design project, is called “The Sand Pirates,” and it features a fantastic half-efreet pirate captain and his crew, cursed monstrosities beneath the dunes, and a few other twists and turns. As a preview, check out the free download of Captain Asad Al Nar, the Lion of Fire, containing stats, tactics, and stunning art!

Open Design Presents: Blood of the Gorgon

Blood of the Gorgon is a 50,000+ word dark urban adventure in which the heroes brave terrors without and within. Written by Nicolas Logue and developed by Wolfgang Baur, this patron-driven project includes daily posts and discussion, five design essays discussing horror, mystery adventures, storytelling, and other topic. It also offers playtest opportunities and up-close Q&A of the design choices made for the adventure.

The Inner Dictator

When an editor writes back and tells you that your storyline is terrible, it’s usually a good sign that your writing is progressing well. Seem strange? Well, it could be worse. That editor…

To 4E or not to 4E?

I’ve gotten this question a LOT over the last few months, with various gamers asking what condition my edition is in. All I’ve been able to say is that I don’t know until I hear more from WotC. Well, we’ve heard…

Enter the Kobold

Dragon Magazine, the long-time resource for D&D players, folded last September after an amazing 359-issue run. Dungeon Adventures ceased publication at the same time, Pyramid has been all electronic for awhile, and White Wolf Magazine and Inphobia are distant memories. Is the era of the paper gaming magazine all gone?

Many Hands

You may have noticed a few changes since last issue. Yes, it’s only issue #3, and already we’re making improvements. Kobolds are like that, always tinkering. Keeps us off the trapmaking circuit.

Shared Worlds

The heart of the tabletop roleplaying world is a place where everyone shares the stage: players, DMs, and designers alike. In that vein, I’m happy to announce that with this issue, I’m stepping back from writing quite so many articles as I did last issue. There’s a world of talent out there, and it’s time …

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