In the 5E tradition, Dungeons & Ruins offers deadly risks and great rewards. All it takes is a torch, a sharp sword, and great courage…
Go beyond the basics! Use new Game Master tools to customize your TOV campaign for advanced combat, social, and exploration encounters.
The new Tales of the Valiant RPG keeps the 5th Edition community independent and tabletop moving forward—use it to tell your own tales of 5E high adventure!
The Latest From the Kobold Press Blog
ToV Tuesday: The Valiant 6 arrive! Bring the action home to your games
To accompany the launch of Tales of the Valiant, Kobold Press has cooked up the Valiant 6, our iconic characters. Here are images and downloadable PDFs of 4th-level PCs ready for action. Use them to help new people to your game or as a resource for conventions and store play!
Blowing Up Midgard, part 5, The bindings of Demon Mountain bend
In this (non-canonical) series, we’ll create outlines for mega-campaigns set in Midgard. Each contains an outline of major events that blows up a setting-wide powderkeg that’s been sputtering for years. This time: The Master of Demon Mountain makes his escape.
The Right Tools for the Job
No matter where you’re at in the life cycle of being a game master, at some point in your planning and creative process, you’re going to need help—especially if you want to raise the stakes for your players and keep things interesting.
Good Riddance! Part 3: One of a kind antagonists—make the unicorn the bad guy
Unicorns are one of the most recognizable creatures in fantasy, but because they’re good-aligned, PCs almost never fight them. Unicorns have been depicted as healers, nature guardians, or free spirits of the wild that follow their own call. In almost all stories, unicorns are extremely rare and avoid civilization. So how do you make them the enemy?