Tome Unleashed: Dragon Eel
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, modifying existing monsters to switch things up for your players!
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The Tome Unleashed series fleshes out monsters from the Tome of Beasts, modifying existing monsters to switch things up for your players!
The Tome Unleashed series fleshes out monsters from the Tome of Beasts, giving ways to modify existing monsters or introduce them to a campaign.
Alternate Traits and Actions The following changes allow GMs to alter a child of the briar without modifying its challenge rating. Barkskin. Three children of the briar working together can cast the barkskin spell with no components, at will. All three creatures must be within 10 feet of each other, and they must each use …
Climber. The dogmole lives underground in chasms of stone. It has a climb speed of 20 feet. The dogmole loses its burrowing speed and Burrow trait. Frightful Roar (Recharge 5–6). The dogmole juggernaut bellows in pain and rage at its tormented existence. Each creature within 20 feet of the dogmole that can hear the roar …
Deep Chill. The beli’s ice dagger and icy shortbow deal 5 (2d4) cold damage on a hit. The beli’s icy shortbow inflicts one level of exhaustion on a failed save. Icy Entanglement (Recharge 5–6). The beli fires an arrow up to 80 feet that explodes in a 20-foot radius of grasping icy tendrils. Creatures in …
Looped Time (Recharge 5–6). The chronalmental targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Charisma saving throw or be forced to repeat its actions during its previous turn for 1 minute. At the beginning of each of its turns, the target appears in the …
The drakon loses its Multiattack. It also modifies its bite attack, as follows. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target, Hit: 11 (2d6 + 4) piercing damage plus 10 (4d4) acid damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the …
Grasping Talon. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 10 (1d6 + 7) slashing damage, plus 9 (2d8) necrotic damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). The shadow giant can grapple only one target this way. If the shadow giant enters …
Camellia Spray. The bloom hydra sprays a fine mist in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 3 (1d6) acid damage on a failed save or half as much damage on a successful one. The bloom hydra can use this action only if it has …
Make a Gap. As a reaction when the bearing golem is the target of a weapon attack, the golem gains immunity to piercing and slashing damage from the attack, if it is not made with an adamantine weapon, or resistance to piercing and slashing damage from the attack if it is made with an adamantine …
Jackhammer (Recharge 6). The tetomatli repeatedly slams its head into a target within 5 feet of it. The target must make a DC 15 Dexterity saving throw. On a failure, the creature takes 49 (9d10) bludgeoning damage, is stunned for 1 minute, and is knocked prone. On a success, the creature takes half the damage, …
Grave Visage. The yowler can project an illusion onto a living creature making the creature appear undead. As a bonus action, it can create this illusion, affecting a Medium or smaller target within 30 feet of it. The target must succeed on a DC 12 Charisma saving throw to avoid this effect. The yowler can …
Shapechanger. The brain hood can use its action to polymorph into a Tiny or Small animal for which it has used Merge with Beast (or a Tiny or Small version of a larger animal) or back into its true form. Its statistics, other than its size, are the same in each form. While polymorphed into …
Harefolk Slinger Small humanoid (harefolk), chaotic goodArmor Class 12Hit Points 33 (6d6 + 12)Speed 30 ft., burrow 10 ft. STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 14 (+2) 10 (+0) 14 (+2) 13 (+1) Skills Perception +4, Survival +4Senses passive Perception 14Languages CommonChallenge 1/2 (100 XP) Keen Smell. The harefolk slinger has …
Frightful Presence. Each creature of the graveyard dragon’s choice that is within 60 feet of the dragon and aware of it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on …
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