Posts by Hannah%20Rose

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Mastering the Mechanics: Roll for Initiative

Let’s examine the “rules as written” regarding initiative: “Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. The GM makes one roll for an entire group of identical creatures, so each member of the group acts at the same […]

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Mastering the Mechanics: How to Cast Fireball Twice on Your Turn

It’s time to throw your whole spellbook out the window because chances are that everything you thought you knew about casting two spells on the same turn is wrong. Get ready to cast feather fall because we’re going to take a deep dive off the cliff of D&D rules minutia.

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Mastering the Mechanics: Features that Decrease Damage

I recently played in an Adventurer’s League game (at D&D Live 2019) where the GM accidentally gave our war machine damage reduction 20 instead of a damage threshold of 20. This is an easy mistake to make, especially for those used to older editions, but it made a big difference in the longevity of our

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Designing with Style: Unlocking the Style Guide Using Thieves’ Tools

The Designing with Style series breaks down the official 5th Edition style guide to help designers create content that’s well-written, polished, and precise. Using consistent language for rules and mechanics makes it easier for new players to understand the game and helps to avoid confusion that slows play. For example, the range of hold person

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Designing with Style: Ability Checks and Saving Throws

The Designing with Style series breaks down the official 5th-edition style guide to help designers create content that’s well-written, polished, and precise. The exact language for rules and mechanics is extremely specific for a reason: to avoid ambiguity, the enemy of elegant design and easy play.

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