RPG Adventures and design guides for tabletop gamers

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Memoirs of a Lich: Traps

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Dear Osvaud, This is Osvaud. So that you are aware, we routinely soak this diary in black lotus extract, dragon bile, and tears of death. I know that poison doesn’t matter to us, but I’m hoping some nosy breather managed to skim this far in roughly one minute. Oh, and those first couple of sentences…


Adventurer’s Field Guide: Tales of the Sea Mysterious

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Travel by ship can be a notoriously dull affair, but tales of mysterious and unexplained events at sea abound. Whether related by an old salt in a dockside tavern or spread by a ship’s crew at the scuttlebutt, their veracity is always in question. Surely, though, there’s some element of truth within each that hides a pearl….


Beyond Damage Dice: Hammers and Bludgeons

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A weapon is more than the damage it deals. In combat, skilled warriors use their weapons to confuse, disorient, and disadvantage their enemies before moving in for the kill. Beyond Damage Dice ties unique maneuvers to weapons from both the core rules and the Midgard Campaign Setting, giving them a distinct impact on the battlefield….


Your Whispering Homunculus: 100 Noteworthy NPCs (part one)

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“She’s back again master.”       “Who.”       “That fat woman with the extra mouth. I bet she likes pies”       “Honestly, grotlette, I wish you wouldn’t judge people on so simple a basis. She’s probably an accomplished harpsichord player or something.”       “Shall I bring her in?”  …


Dirty Jobs: Gravedigger

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A necromancer’s apprentice, Akamai was exceedingly bright, and his master was having none of it. The bitter old man constantly sent the youth on corpse-finding duty in the hopes that he would become bored and quit. It’s a long tale, but the upshot is that Akamai had a long and fruitful career after his master’s nervous breakdown. As the paladin Meladar was…


5e Deep Magic: Ley Lines Now Available

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Tap Into The Power of Ley Lines! Magic flows like an invisible river, wending across the landscape. Most cannot see the ley lines; but to you, trained in the arts of geomancy, they blaze as glowing torrents of energy, pulsing bands of light, glittering strings. This power, the power of the land itself, is yours to draw…


Ghatazi Runaway: A Background

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Ghatazi: a word synonymous with misery in every spoken language of the Southlands. The Ghatazi salt pits lie sizzling in the bleached wastelands of the Crescent Desert’s northern rim. Enclosed on all sides by thousands of miles of blistering rock and searing white sand, it is a hostile, unforgiving place plagued by swarms of biting flies, bone-scouring salt storms,…


Memoirs of a Lich: Treasure

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Dear Osvaud, This is Osvaud. If you are not Osvaud, then you should ask yourself how a smart guy like me let you get your grubby hands on his diary? I mean, face the facts… I’m an immortal super genius with enough magical power to make solars soil themselves. What sounds more likely: I wanted…


PREPARED! Now Available

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So, your players went off on a tangent? Hey, we’ve all been there: you wrote pages and pages of brilliant adventure plots, monsters, NPCs, and treasure, and the party just walked… right… by. Now what do you do? The answer: Get Prepared! Prepared! offers quick solutions to keep the game moving and your players entertained…


Adventurer’s Field Guide: Surely from the Sea

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They say the sea is full of treasures, and surely, seashells are among them. They have been used for artwork, money, jewelry, and much more. Many reputedly have mystic associations and uses, so imagine what potential they might hold in a fantasy world! If you’re running a game on or near the sea, perhaps, you can…


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