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Warlock’s Apprentice: Bone Colossus (Necrotech)

Bone Colossus (Necrotech) Standing over thirty feet tall, this undead titan is composed of thousands of tiny chittering skeletons, knitted together into one enormous creature of bones and skulls by foul necromantic magic. As the towering colossus strides forward, the earth shakes beneath its feet. Necrotech Titans. Over sixty years ago, Sandor Greyskin, Master of the Necrophagi, created the first bone collective (see Tome of Beasts) in his...

Inbar’s Guide to the Northlands: Farm Life and Customs

Dearest Mother and Father, It has been a few weeks since I sent my last letter. I have since left my companion Aksel in the forest and continued North to a farm in the shadows of Reykerbrand. Ger, Eyba, and their children work the harsh lands tirelessly and allow me to stay with them in exchange for my assistance with their crops and livestock. A Harsh Life The life of a farmer, or karl, in the Northlands is not an easy one. The land outside of...

The Amber Bazaar: Double-Edged Magic II

More bargains than you bargained for! As in the previous installment of The Amber Bazaar, these items have a common theme: stabbing you in the back. Their powers come at a price, raising the stakes at the table and putting some wonder back into wondrous items. Bloodfeeder’s Raiment Wondrous armor (leather), legendary Dreamt up by the vilest of bog hags and made from the patched-together hides of alligators, bullfrogs, gar, and countless swamp...

Midgard Icons: Baba Yaga

Midgard is a place of war and intrigue, where powerful figures pursue agendas that have roots in the distant past. In some cases, their plots, alliances, and enmities are older than Midgard itself. In the 13th Age Roleplaying Game, these individuals are known as icons—and adventurers, even those just beginning their careers, are vital to their intrigues. Player characters can use their relationships with their chosen icons as a resource during...

Expanding Codex: Bookkeeper

Alternate Traits and Actions The following changes allow GMs to alter a bookkeeper without modifying its challenge rating. Creator’s Mark. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: the bookkeeper marks the target with an invisible rune, which it and its creator can see. The mark can be removed with a dispel magic or similar magic. The bookkeeper loses its Bite action. Dual Binding. The bookkeeper is attuned to two books...

Warlock Grimoire Wallpapers

It’s a brand-new year, and everyone’s gaming! So here’s a magical set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from Warlock Grimoire (artist Dean Spencer). Let’s bring some magic into the new year, adventurers! ~ ~ ~ ~ ~ Please, click on the image you want to download to expand it into a downloadable...

From the Archives: Pinning Down the Dusk Queen’s Shadow

Last year, the kobolds put out Shadows of the Dusk Queen, written by none other than Kobold art director Marc Radle. A tale of a mysterious queen in a dark tower, the adventure is set in “a forest of shadows.” The location is deliberately ambiguous, so the Shadow Forest can be dropped in anywhere that a GM needs it to be, in any sufficiently spooky woods. But the book is definitely Midgard material as the Dusk Queen herself is a shadow fey...

Welcome to Midgard: Fey Roads of Dornig

Much of the countryside of Dornig is forbidding for the traveler. Two ancient forests dominate the land— the Arbonesse and the Tomierran—but the rest of the countryside consists of smaller but no-less-deep forests of younger vintage, high moors, and deep, tree-covered valleys. Merchant caravans lurch along ancient roads that were first laid by dwarves working for their elven masters. The rivers all flow north to the icy peril of the Nieder...

Out of the Frying Pan: A Trip to the Coast

Trouble rises in the jungle as territorial hostilities between the kryt and cueyatl disrupt the operations of the local zinjs (or farming communities) along the Spice Coast. Conflict in this guerrilla war continues to flare as the conflict zones shift eastward toward the coast. Low on men, money, and morale, some local beys (or leaders) have enlisted or compelled service and support from specific organizations, freelancers, and...

Warlock’s Apprentice: Shadow of Death

Draped in black funerary garb, ribbons of which move of their own accord, the creature has the appearance of a skeletal angel. Angels of Death. Once beings of light and beauty who championed justice across the planes, the shadows of death formed after some agent of entropy discarded their bodies into the Void. Their celestial forms protected them from ultimate annihilation, but their minds were forever darkened by the plane’s dread influence....

Tome of Beasts: Owl Harpy

This winged woman’s face is wreathed in a headdress of feathers; her luminous eyes and aquiline nose lend beauty to her feral demeanor. Her sharp, taloned feet seem even more inhuman by comparison. Harpy Queens. An owl harpy is a queen among her kind, possessing superior grace and intelligence and an owl’s predatory instinct and savage appetite. Owl harpies never grow hair, only feathers, which often wreathe their faces and crown their...

Mastering the Mechanics: How to Cast Fireball Twice on Your Turn

It’s time to throw your whole spellbook out the window because chances are that everything you thought you knew about casting two spells on the same turn is wrong. Get ready to cast feather fall because we’re going to take a deep dive off the cliff of D&D rules minutia. Many 5th Edition players know that you can’t cast fireball as an action and misty step as a bonus action on the same turn—but you can cast sacred flame as an action and...

The 4th Pillar: Learning to Let Go

Lots of RPGs in the D&D vein have progression systems based on accumulating XP and balancing systems based on the difficulty of monsters and challenges therein, which grant XP accordingly and keep the wheels of the game turning. Because of this, we often have guidelines on how to create balanced encounters, so players can be challenged accordingly, usually referred to as the encounter budget. The budget typically exists as a few pages of...

Beyond the Audience: Razzle Dazzle Em’

In the last article, we talked all about working with others to increase your show’s audience, so now we’re going to talk about how to keep that audience invested with stellar showmanship. Here goes nothing. Let’s start with a couple questions. Why put your weekly RPG game show in front of a microphone? What is it that makes you think your best pals and personal brand of play can be enjoyed by a larger audience? These are questions...

Tools of War: Formations and Hordes

Enormous battles against overwhelming odds are a staple of the fantasy genre, of the books and movies and games that inspire so many campaigns. Trying to bring that experience to the tabletop, though, is difficult with the increased bookkeeping, time, and attention that such combats require. To War! There are existing rules to mitigate this. Both the Monster Manual and Dungeon Master’s Guide offer ways to speed up combat or handle large numbers...

Warlock’s Apprentice: Catscratch

The cat before you emits a horrific yowl as its body begins to bulge and swell. Within moments, a massive veined form covered in patches of fur casts a mad gaze upon you.     Not of This World. A catscratch comes from parts unknown. No one is quite sure of its source, but wherever domestic cats are found, these creatures appear. It is a hybrid monster, created when an aberrant virus infects a cat or cat-like humanoid. Summoned by Rage. A...

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