Select Page

Articles >> Page 2

Warlock’s Apprentice: Riverfolk Halflings, the Scattered People of the Trade

From ramshackle patchwork barges to the decks of fishing boats and smuggling vessels, riverfolk halflings are found along the greatest rivers of the Crossroads… and some of the less great. The gruff barge pilot in the wide-brimmed hat, predicting a river with near-prescient skill; the singer, stamping out rhythms on the deck while belting out bawdy songs; the charming huckster, swindling the big folk out of their savings for promises and...

Expanding Codex: Iron Sphere

Expanding Codex–Iron SphereThe following changes allow GMs to alter an iron sphere without modifying its challenge rating: Acid Jet (Recharge 5–6). The iron sphere extends a nozzle from an open panel and shoots a stream of acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save… or half as much damage on a successful one. The iron sphere...

Tools of War: NPC Allies

NPC allies are a reasonably common feature in home campaigns and published adventures. While a decent way to showcase the allies that characters are invested in, characters who are important to the plot, or just friendly combatants too important to be represented as some sort of disposable minion, they can be annoying to use. And just as with minions and hirelings, they add to the action economy on a one-to-one basis. Controlling them is a...

The 4th Pillar: Mythbusters (Party Composition Edition)

Everyone loves to talk about group composition. I feel like the prevalence and popularity of video games have only bolstered these arguments over the years as well. There’s the ever-unavoidable “holy trinity”: classes that primarily take damage (tanks), classes that primarily heal damage (healers), and classes that primarily deal damage (DPS). Even the acronym for damage dealing classes is plucked from video games, yet nobody is measuring...

Welcome to Midgard: Rava (Ariadne)

The Gear Goddess, the Clockwork Oracle, Mother of Industry, Spinner of Fate, Merchant Goddess, Patron of the City of Zobeck, Patron of Weavers and the Gearforged. Divine Domains: Clockwork, Knowledge, Prophecy, Travel Domains: Artifice, Clockwork, Knowledge, Luck, Travel Subdomains: Construct, Exploration, Fate, Toil, Trade Alignment: Lawful Favored Weapon: Dagger, scimitar Patron of Zobeck, Rava is a relatively minor goddess whose beneficence...

Midgard GM Screen Wallpapers

It’s April, and everyone’s gaming! So here’s a devastating set of wallpapers for your computer, your smartphone, or whatever electronic device you’ve got. This month, we’ve got a piece from the Midgard GM Screen (artist Florian Stitz). Let’s find us some dragons, adventurers! ~ ~ ~ ~ ~ Please, click on the image you want to download to expand it into a downloadable...

Cult Activity: Elemental Undead

While most appreciate the work of Siwal’s gravebinders, few trust them. Despite the strict laws governing the interactions of undead creatures and mortals within the Necropolis, many believe that a person can’t help but become corrupted by constant exposure to the magicks of the dead. And as new and unusual forms of undead creatures proliferate, commoners, nobles, and adventurers alike turn the eye of blame to the gravebinders and their...

Beyond the Audience: Social Butterfly

In the last article, we pulled the camera back and chatted a bit about building support structures around your show (rather than altering your content directly). This time, we’re focusing on another critical aspect of said supports: social media. In this day and age, social media surrounds us. It’s the way we get our news, it’s the way we stay in touch, and most importantly, it’s the way we let the world know what...

Deep Magic Pre-Sale

The Deep Magic pre-sale is here!!! Deep Magic Command 700 new spells for Fifth Edition! No matter how you slice it, magic is at the heart of fantasy—and nothing says magic like a massive tome of spells. Full cover hardcover is the ultimate sourcebook for new and variant magic in any fantasy setting, offering over 300 full-color pages. This tome collects, updates, tweaks, and expands spells from years of the Deep Magic for Fifth Edition...

The Dairy Fairy

Virtual Gary Con was a blast! Thank you to everyone who participated and who watched our panels! For those who missed the panels live, they’re available on our Youtube channel. In our monster design panel, we polled the viewers, asking them what kind of monster they would like the panelists to create. The poll results were a CR 6–10 Huge Fey. While waiting for the panelists to wrap up their chat before creating the monster, the viewers...

Tome of Beasts: Liosalfar

The curtain of rippling colors assumes a humanoid form. Its kaleidoscope body shifts and glitters with mesmeric patterns. Sometimes known as “light elves” because they assume a vaguely elfish shape, these enigmatic shapeshifters make their home at the edge of the world, where reality bends and physical laws unravel. Their mutable bodies are composed entirely of shifting colors. Among themselves they communicate through flashing patterns and...

Virtual Gary Con

Gary Con is here! VIRTUALLY!!! Join us as we self-isolate together with virtual dice and so much cheer. Gary Con is this weekend, and you can find out more and a schedule of events here. And there are a handful of Kobold panels to check out: Kobold Guide to Gamemastering: Advice from GMs—March 29th from 11am to 12pm The Scariest Roar!: Designing Monsters with Kobold Press—March 29th from 12:30pm to 1:30pm Freelancing 101: Writing and...

Warlock’s Apprentice: Winterfolk Halflings, the Hidden People of the Plains

The Small Folk of Domovogrod The origins of the winterfolk are shrouded in mystery. Sightings of them are so rare in most parts of the world that some doubt they exist at all. Sages debate whether or not they were a distinct people prior to the Great Retreat or if they were once courtfolk or riverfolk halflings who broke away from their kin when the elves departed. It is assumed they were once loyal servants to the elves like the courtfolk, and...

Inbar’s Guide to the Northlands: To Thrymheim

Dearest Mother and Father, Circumstances in Gastropnir have become difficult to bear. New elements in the settlement have made it dangerous to be anything other than a giant. I am leaving today to journey to Thrymheim, another giant community. To do so though, I must brave a cold so vicious I cannot describe it. The Cold Road The road from Gastropnir to Thrymheim is an unnervingly wide packed-dirt track marred by ruts from carts and barrows of...

The Amber Bazaar: The Willowkarst Hoard

As civilization expands and the wilds are reclaimed, so too are the birthplaces and graves of humanity’s ancestors. One such site is the Willowkarst Hoard, and with the collection of these three items comes its strange tale. Some say there were triplets, sons of an ancient noble whose name is long lost, all with an equal claim to their father’s lands and property. While one was wise and another strong, it was the third who won the claim by...

From the Archives: Delving Deep with the Dwarves of the Iron Crags

“The dwarves delved too greedily and too deep.” —Saruman, The Fellowship of the Ring While the Mines of Moria might fall outside the scope of our tabletop, in today’s From the Archives article, we’re nonetheless going to take a deep delve into the realm of the dwarves of Midgard, specifically those in the Iron Crags. And hopefully what we wake up therein won’t see our end come in shadow and flame. To begin our expedition, we’ll look at the very...

Pin It on Pinterest

Share This