In the 5E tradition, Dungeons & Ruins offers deadly risks and great rewards. All it takes is a torch, a sharp sword, and great courage…
Go beyond the basics! Use new Game Master tools to customize your TOV campaign for advanced combat, social, and exploration encounters.
The new Tales of the Valiant RPG keeps the 5th Edition community independent and tabletop moving forward—use it to tell your own tales of 5E high adventure!
The Latest From the Kobold Press Blog
Good Riddance! Part 3: One of a kind antagonists—make the unicorn the bad guy
Unicorns are one of the most recognizable creatures in fantasy, but because they’re good-aligned, PCs almost never fight them. Unicorns have been depicted as healers, nature guardians, or free spirits of the wild that follow their own call. In almost all stories, unicorns are extremely rare and avoid civilization. So how do you make them the enemy?
It’s a trap! The Dungeons & Ruins preview falls on an unsuspecting world
The Campaign Builder: Dungeons & Ruins Preview contains a LOT of info on traps, and this is a great first look at the loving detail we have laden onto traps in Tales of the Valiant. Check out sample traps from the preview!
Gnoll lineage and heritages for the Tales of the Valiant RPG
When the Tales of the Valiant Player’s Guide debuts in just a few months, it will contain classic fantasy people: elves, dwarves, humans . . . the usual suspects. The blog is adding some non-usual, unofficial options for you to consider. This month? Gnolls.
ToV Tuesday! What changed in the final book after your playtest comments
Some people assumed the base rules in the Alpha Release would be the final book—oh man, those people will be shocked. We dug into everything, making little changes everywhere, to increase usability and address some of the more confusing pieces of the 5E rules, while keeping 5E compatibility intact. See what changed thanks to your playtest feedback!