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From the Archives: A Deep Dive for Hidden Lore

Welcome back to From the Archives where we look at older Kobold Press offerings, most written for other systems or previous editions, that contain jewels of great lore for your 5th Edition games. For our second outing, we’re going to examine an early tome that positively drips with exciting ideas.

Kobold Guide to Gamemastering Now Available

Decades of GMing Experience at Your Fingertips! “Kobold Press builds on its excellent track record with another great release—new and provocative,”—Mike Mearls Whether it’s advice from grognards who were running games at the dawn of RPGs, or suggestions from the new generation of game designers, these 21 essays by experts are here to help you improve your GMing skills …

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Kobold Guide to Plots and Campaigns is Now Available

Want to get more out of your games? Want to be a better gamemaster? Who doesn’t…? The Kobold Guide to Plots & Campaigns has just released. It’s now available in the Kobold store. It brings you essays from some of the most respected professional gamesmiths around—like Wolfgang Baur, Jeff Grubb, David “Zeb” Cook, Margaret Weis, Robert J. Schwalb, Steve …

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Southlands and the Arabian Nights

Some things naturally go together, like cake and ice cream. Among them are incredibly rich and unique campaign settings and adventures that stir them to life. Kobold Press combines the distinctive flavor of the Middle East, Egypt, and Africa with the Southlands Kickstarter. Southlands draws upon those exotic lands and distinctive cultures to add even …

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Kobold Guide to Magic

Kobold Guide to Magic Now Available

The newest volume in our award-winning series of game design guides goes deep into a single topic: the burning, shimmering, prismatic heart of fantasy itself… What makes a fantasy fantastic? Magic, of course! Whether it’s unearthly beasts, scheming sorcerers, legendary swords or locales that defy logic and physics, a compelling fantasy story needs magical elements. …

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OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), …

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D&D’s 40th Anniversary: Words to Celebrate, Part One

It’s hard to believe that Dungeons & Dragons is celebrating its 40th anniversary today! To help commemorate this most glorious occasion, we asked several folk who are working in or who have worked in the RPG industry to share their memories of the game with us. Come see how they answered four questions we posed …

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Worldbuilding Guide Takes ENnies Gold

When the Complete Kobold Guide to Game Design took ENnies gold last year, we were delighted—because it’s a game product that helps create new game designers. Well, it happened again in 2013. The Kobold Guide to Worldbuilding won TWO gold ENnie awards for Best Writing, and Best RPG Related Product. Congratulations to Wolfgang Baur, Keith …

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ENnie Nominations: Midgard, Worldbuilding, and Dark Roads

This year’s nominees for the annual Gen Con EN World RPG Awards (ENnies) are out, and we’re delighted to report that three Kobold Press books are in the running! Midgard Campaign Setting by Wolfgang Baur, Brandon Hodge, and Jeff Grubb: Best Setting We asked Brandon Hodge how he felt about the nomination and he wrote …

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Advanced Races: Tieflings Now Available

Master the secrets of the Hellborn…if you dare! More than 2,000 years ago, Caelmarath’s most ambitious spellcasters entered into dark pacts with certain denizens of the Eleven Hells. In exchange for magical prowess they coupled with hellish beings, ensuring their bloodlines would forever carry a fiendish taint. The scions of these unions were known as …

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Now on Kindle: The Kobold Guide to Worldbuilding

The Kobold Guide to Worldbuilding: Kindle Edition brings to your electronical reading-device our new collection of thought-provoking and informative essays by Wolfgang Baur, Keith Baker, Monte Cook, David “Zeb” Cook, Jeff Grubb, Scott Hungerford, Chris Pramas, Jonathan Roberts, Michael A. Stackpole and Steve Winter. Activate your futuristic book-machine and learn the secrets of making a high-magic …

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The Kobold Guide to Worldbuilding: Words from the Editor’s Desk

When Wolf Baur invited me to edit the next Kobold guide, I couldn’t have been more excited. He wanted to do a book on worldbuilding, he said, that would feature mostly new material and some of the best names in the game design and worldbuilding business that we could get our hands on. And so, …

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Kobold Guide to Worldbuilding Now Available

How would you like to create the next Forgotten Realms, or Glorantha? To design a world as rich, fascinating and enduring as  Narnia, Middle-Earth, Nehwon or Barsoom? Building a world doesn’t require supernatural power. The designers and authors who created those famous settings did so through imagination, careful thought and planning. The Kobold Guide to Worldbuilding brings together …

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Ghouls in a graveyard, the cover of Prepared 2

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