Articles By Author - Troy E. Taylor

Grand Duchy: Clerical Adventurers

Clerics, priests, and holy officers willing to join adventuring parties are, quite literally, cut from a different cloth than their brethren. In the Grand Duchy, most who heed a calling to a religious vocation take comfort and shelter within a tight-knit community. Even those who do good works in the broader community return each evening to a monastic enclave or an ecclesiastical bureaucracy to which they belong. Not so those who proffer their...

Grand Duchy: Societies of Yarila and Porevit

The long-lived elfmarked of the Grand Duchy have long venerated the Fair Gods, Father Forest and Mother Field. Not surprisingly, an organized religion with such a long history has developed within it a large number of factions—priestly orders and secret societies. In fact, the farther one goes from the heart of the faith, the Twinned Cathedral in Reywald, the stranger and fey-influenced its the rites and practices become. Individual adventuring...

Interview with Wolfgang Baur

Wolfgang Baur, “Kobold in Chief” for Kobold Press, has been writing, editing, and designing professionally since 1991. He was editor at Dragon magazine and an assistant at Dungeon magazine. His work appeared in many places, including the Al-Qadim setting for TSR and the Alternity science fiction RPG for Wizards of the Coast. During the d20 era, he contributed to Frostburn, The Book of Roguish Luck and the Age of Worms adventure path, among...

Interview with Marcel Mercado

As we continue our celebration of the 10th year anniversary of Open Design, this time we venture into an artist’s studio with Marcel Mercado. Learn more about him and his work for Kobold Press. Marcel Mercado brings a decade’s worth of experience working in video games. His cover illustrations are becoming synonymous with Kobold Press’s signature hardcover supplements. He provided the image of the spellcaster intent on a ritual...

Interview with Amanda Hamon Kunz

We are fast approaching the 10th anniversary of Open Design, which officially happens tomorrow (!!!). Today’s interview takes us into the editorial and development world of Amanda Hamon Kunz! Read on to learn more about her, her work, and her fun times with Wolfgang and the Kobold Minions below. Amanda Hamon Kunz was a developer for Deep Magic and Southlands and has been a contributor to other products in the Kobold Press line. It was a...

Interview with Ben McFarland

Welcome back to another interview that celebrates the upcoming 10th anniversary of Open Design! This time, we talk to Ben McFarland. When you look around for the kobold minion who can bench press the development of book with one hand, double-check the numbers on a stat block with another, all the while scribbling out an encounter with a pen stuck between his toes, Ben McFarland is that kobold. He and his team produced an ENnie-winning product,...

Interview with Anna B. Meyer

The poster map included in the Southlands setting guide is truly unlike anything that’s been attempted in RPG gaming, representing a level of detail for fantasy geography that’s just amazing. As interesting is the “fly-by” view of the Southlands that was posted as part of the incentives to participate in the Southlands kickstarter. Both were the work of Anna B. Meyer, who in a short time has made quite a splash with her digital cartography. Q:...

Interview with Marc Radle

Marc has been steering the art direction boat at Kobold Press for a while, giving each product its distinctive look. He’s also an artist, providing black and white illustrations, and is a talented designer, whose adventure “Shadows of the Dusk Queen” is a delight to players and GMs alike. To celebrate 10 years of Open Design, Marc answered a few questions for us! Q: How did you come to be associated with Wolfgang and Open Design/Kobold Press?...

Interview with Dan Dillon

Dan Dillon has taken the baton for Dungeons & Dragons fifth edition and run with it. He’s designed dozens and dozens of monsters for Kobold Press’s upcoming release, Tome of Beasts, and he’s also been producing player-focused materials. He’s been a key contributor to the association of RPG designers known as the Four Horsemen and an enthusiastic member of many 5E player communities. To celebrate the upcoming anniversary of Kobold Press, he...

Interview with Richard Pett

Long-time contributor Richard Pett always comes up with gaming tidbits guaranteed to send a creepy chill up your spine. The author of Your Whispering Homunculus and many adventures never fails to create scenarios filled with suspense and mystery. To help celebrate the upcoming 10th anniversary of Open Design, Richard shared some of his memories of working with Wolfgang Baur on Open Design and Kobold Press. Q: What was the nugget of inspiration...

Grand Duchy: Along the Trail of Dark Gods

The north road from Tomierau to the Ruins of Thorn is a treacherous stretch, nearly 300 miles long through the Tomierran Forest. Devotees of the Dark Gods inhabit the region, harassing travelers and the settlements along the road. Skull Crushers The mad dwarf Chartres Plinth leads a band of reaving dwarves and the occasional derro “shaman” who has wandered up from the depths, inspiring the band with chaotic ramblings. Plinth’s band has a series...

Grand Duchy: Significant Others at the Winter Encampments

Adventurers who’ve done noteworthy service for the Grand Duchy are welcome visitors to the general headquarters of any army contingent on border patrol or on a campaign. Here they can rest, resupply, and exchange intelligence on their common enemies. Should adventurers arrive during winter, they can enjoy a more domestic and genteel welcoming. That’s because winter is the season when the wives, husbands, and particular friends of the staff...

Grand Duchy: Cozy Courtiers of Wintertime

As the weather turns cold, courtiers assigned to the Court of the Imperatrix head indoors. And one of the liveliest and raciest assemblies is the salon of the elfmarked noble Ophelia Silberhaar, a socially agile member of the inner court. Adventurers are often invited to the salon. Their exploits entertain the courtiers, who marvel at persons of heroic stature. By joining in, adventurers gain access and influence they would otherwise be denied....

Grand Duchy: The Engraver and the Gearforged

Read, if you will, the story of a gearforged champion, a broad-bodied steel construct containing the dwarf soul of Borger Limeline. Champion Borger became fascinated by adornment shortly after his creation. He tried wearing clothes, but that proved impractical and brought stares of disapproval wherever he went. During Springmelt, he marched south with his former fellows from the Ironcrags for the mustering of free companies in Melana. While he...

Grand Duchy: Notorious Fey of Dornig Cities, Part 2

From Bestiary 4 for the Pathfinder Roleplaying Game are some urban fey of wicked intent who’ve found a place in the cities of the Grand Duchy. You can read Part 1 before diving into this second part. Spring-Heeled Jacks and Jills Each of the great cities of Dornig have been beset at one time or another by a murderous spring-heeled jack or jill. In districts high and low, the spring-heeled jacks are like wolves among the sheepfolds, who delight...

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