Articles By Author - Scott Carter

Heroes of Nuria Natal: Face of Bastet

Oh, the lands of Nuria Natal! Today, you bring us the will of the gods. Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria Natal and the rest of the Southlands. They...

Heroes of Nuria Natal: Sword Dancer

Oh, the lands of Nuria Natal! Today, you bring us the taste of steel. Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria Natal and the rest of the Southlands. They...

Heroes of Nuria Natal: Champion of Anu-Akma

Oh, the lands of Nuria Natal! Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria Natal and the rest of the Southlands. They work best when coupled with Southlands...

Heroes of Nuria Natal: Gravebinder

Oh, the lands of Nuria Natal! Where gods walk and men think it nothing to seek immortality. Where riches abound and fortunes are to be made in markets and in ancient tombs. Where the dead walk and the sun bakes. Nuria Natal is a land of wonders, whether you are a native or just passing through. Contained herein are options for characters who would explore Nuria Natal and the rest of the Southlands. They work best when coupled with Southlands...

Oath of the Watchers

The Oath of the Watchers originated in the dawn of civilization, although exactly where and when is a matter of debate. The Watchers stood on the walls of the first city and guarded the first monarchs. They are charged with defense of their charges over all else. Many who swear this oath are devoted to gods of protection or gods of particular races or places. They hold those consummate protectors of civilization, dogs, in high esteem and use...

Warlock: Pact of the Key

In this fifth edition compatible pact, you can customize your warlock so that he or she can gain access to interesting locations. Your patron gives you a set stylistically suitable keys. Archfey provide you with keys of carved wood or polished multihued glass while fiends give you keys of iron and bone and jagged edges; the Great Old One grants keys of twisting matter that change even as you look at them. These keys exist in the otherworldly...

Travel Domain: A Fifth Edition Cleric Domain

From tribal migrations to the march of the armies of empire, sentient creatures have always needed to travel, and they have called on the gods of road and river, of ship and path, to aid them getting from one place to another. Servants of these gods are often explorers, leaving behind shrines and maps for those who follow, but are just often guides and guards on well-traveled paths. As they age, they become keepers of inns and archivists of...

Former Cultist: A Fifth Edition Background

You grew up in a cult, worshiping a demon, evil god, or some unpronounceable horror from beyond time and space. You were not a priest or anyone in power—just one of the chanting horde. Good thing for you that you found your way out of that mess. Work out with your gamemaster the nature of the thing worshiped, how you got into the cult, and why and how you left. Skill Proficiencies: Religion, Deception Language: Abyssal Tool Proficiencies: One...

Planar Nomad: A Fifth Edition Background

You spent your early life going from one plane to another. Perhaps you were born to it or perhaps you are but a refugee from a cosmic disaster that spilled into your native plane. Your formative years spent thus, you have acquired a unique perspective on the multiverse, and while you may have settled down, for now, you understand the desire to see new skies. Skill Proficiencies: Arcana, Survival Languages: Any two planar languages (such as...

The College of Gates

The following character concept uses rules compatible with the fifth edition of D&D. Enjoy traveling the planes with a bard from the College of Gates! Bards are consummate wanderers. Where wizards and clerics might spend their lives seeking wisdom or knowledge in the halls of learning or in meditation, a bard knows you have to go out and find them. Those of the College of Gates have set their sights beyond the material realm to more distant...

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