Articles By Author - Peter von Bleichert

The Cult of the Charun: Initiates of the Mysteries

Initiates of the Mysteries wish to learn and gain power from Charun, the frightening escorts, guardians, and guides of the dead. One faction of the Initiates is led by Kyrios Kiseon (Master Undertaker) Mux. Wiping sweat from the crossed hammer and oar tattooed on his forehead, Mux flares his robe and climbs weathered stairs to an altar nestled in a dark alcove. Unusual for the stuffy caves, a warm breeze blows. Torches flicker. Genuflecting...

The Cult of the Charun—What Are Charun?

“Four demons are painted upon the crumbling north wall. They are depicted as slaughtering warriors, then escorting the dead by chariot and boat. Carvings identify the four as Kharon, or Charun.”—The King’s High-Archaeologist (cataloging an ancient tomb unearthed during the construction of His Majesty’s Highway). What if life were just a dream? What if we woke from the dream and found ourselves in a nightmare? This nightmare is where the Charun...

Gnasty Gnolls: Vulturists in AGE

Gnolls have slaughtered their way to gaming infamy, and they are a favorite of gamemasters (GMs) and players alike. This article can be used by GMs to round out this age-old monster, or players can use it to create new characters. The following gnoll variant is formatted for AGE—though you can convert the material to your preferred system easily enough—and is specific to the Midgard campaign world. Gnoll Vulturist South of Siwal and deep in the...

Gnasty Gnolls: Sand Dancers and Slavers in AGE

Gnolls have slaughtered their way to gaming infamy, and they are a favorite of gamemasters (GMs) and players alike. This article can be used by GMs to round out this age-old monster, or players can use it to create new characters. The following gnoll variant is formatted for AGE—though you can convert the material to your preferred system easily enough—and is specific to the Midgard campaign world. Gnoll Sand Dancer Indigenous to the Sarklan...

Gnasty Gnolls: Cultists and Guardians in AGE

Gnolls have slaughtered their way to gaming infamy, and they are a favorite of gamemasters (GMs) and players alike. This article can be used by GMs to round out this age-old monster, or players can use it to create new characters. The following gnoll variant is formatted for AGE—though you can convert the material to your preferred system easily enough—and is specific to the Midgard campaign world. Gnoll Cultist Gnoll cultists have little...

Gnasty Gnolls: The Avenger in AGE

As you might expect from the title of this article, Pete continues his look at the gnoll. If you missed the first part, take a quick peek here first, and then come back to explore all that is the Midgard AGE gnoll avenger! Gnolls have slaughtered their way to gaming infamy, and they are a favorite of gamemasters (GMs) and players alike. This article can be used by GMs to round out this age-old monster, or players can use it to create new...

Gnasty Gnolls: Lore and Adventurers

Gnolls are one of my all-time favorite monsters. From the blue box’s hyena-men, to the latest variations, these monsters have been hacking at parties for time immemorial. The following mini-ecology is system neutral, and it can inspire gamemasters and players to help cover the world with these beloved-yet-despised creatures. Feral hunter-scavengers, gnolls are demon-twisted humanoid hybrids. With the head of a hyena set upon a tall though...

Weather in the Underdark

Weather—the physical state of air in the natural environment—occurs hundreds of feet below ground, blowing, baking, fogging, and pouring over the pitch black of the Underdark. For those brave enough to venture there, confront its denizens, and reap its treasures, remember just three words: mind the weather. As one enters the Underdark, perhaps through an innocuous looking grotto, a cooling breeze tickles sweaty faces as the dominion breathes,...

You’re Cursed!

Imprecations—curses—are as old as recorded memory. They appeal to supernatural powers to inflict harm on a person or group. Practiced by many cultures, the curse usually involves crafting an effigy of the victim with clay, stuffed cloth, wax, or wood, and marking or painting to represent the target. Though malicious and spiteful evil magic, the curse is sometimes used by good- and neutral-aligned characters to harm enemies. Those acquiring a...

Bank It!

Traveling with one’s wealth can be troublesome and encumbering. Gold, gems, and platinum pieces are subject to theft or loss, and cherished astral diamonds, magic items, and priceless pieces of artwork are certain to present temptation to countless thieving guilds and freelancers alike. Also, thousands of pesky coppers would be far easier to spend when consolidated into currency of greater value, and it certainly would be lighter if an...

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