Articles By Author - Marc Radle

Interview with Southlands Cartographer Anna Meyer, Part Two

Yesterday, we posted the first part of a two-part interview with Anna Meyer, who created some gorgeous maps for the Southlands Campaign Setting! You can read about (and see) her process in the second part of this interview. What were some of your highlights working on the Southlands maps? The biggest thrill with a project like Southlands is to be part of a great team creating something together! To be inspired by the others’ great creativity...

Interview with Southlands Cartographer Anna Meyer, Part One

As part of the production work involved with the Southlands project, Anna Meyer created some excellent maps! You can read about (and see) her process in this two-part interview! When did you decide to become a cartographer, and why did you make this choice? I’ve always had a fondness for maps since I was a kid, and it was one many aspects that made me interested in RPGs in the first place. Cartography specializing in fictional worlds...

Interview with Southlands Artist Fred Fields

Southlands is an exciting new campaign sourcebook for the Pathfinder Roleplaying Game, featuring stunning art, maps, and adventure hooks. We asked Southlands artist Fred Fields to walk us through the creation of the title page art… You created a beautiful new piece for the Southlands book. Can you talk a little about your working process in general and how you approached this piece specifically? Also, I have it on good authority that a...

A Look at D&D Camp: Shippensburg University

How many people know that Shippensburg University, here in my home state of Pennsylvania, held week-long D&D camps every summer during the mid-eighties? That’s right, a summer camp for D&D!  Instead of basket weaving and archery, you played Dungeons & Dragons … all week. It was a lot of fun (I attended the last two years, and my best friend went the last three years). You stayed in the dorms, ate breakfast and lunch in the...

Shadows of the Dusk Queen Designer’s Diary

When I’m working on something, I typically write on the computer, then print out a draft, which I put into a zippered, 3-hole binder that I carry around, read over, and mark up. I then implement those changes into the file, print out a new draft, which goes into my cool zippered, 3-hole binder that I carry around, read over and mark up … well, you get the idea. When I’m in one of my “mark up the draft” phases, I...

Confessions of a Dice Geek

We have another exciting goal for you to join in on for the Southlands Kickstarter: dice! Come learn more about this goal through Marc Radle’s eyes (and words). Like pretty much everyone who plays table top RPGs, I love dice. I mean, I really love dice! OK, I guess the truth is, I’m a full-blown, grade A, no apologies, Dice Geek! When I was a kid, I had a big ol’ ratty yellow dice bag filled with my random collection of...

Design Blog: The Expanded White Necromancer

The White Necromancer is all my son’s fault! You see, my son plays in our weekly Pathfinder games and (says the proud father) is an extremely good, knowledgeable player. In fact, I often bounce ideas off him when I am working on freelance projects. But, I digress …. My son was really intrigued with the idea of playing a necromancer character. He liked the idea of undead minions doing his bidding, fighting for him, and so on. As we...

Deep Magic: Crafting the Cover

Working as art director on the Deep Magic project is a blast! In particular, working with cover artist Marcel Mercado was a creative delight, and I am THRILLED with what he came up with. Initially, my direction to Marcel for the cover basically focused on Midgard magic (blood magic, rune magic, shadow magic, and geomancy). I also stressed that I wanted a bright, colorful cover image that is lively, dynamic, and full of action. I noted that a...

Lamia Adventurers (Part 3)

In part 1, Marc Radle explored character class suggestions for lamia adventurers. Then, in part 2, he provided us with favored class options and alternative racial traits. Now he presents the Serpent Blade for use in your game. To learn more about lamias, be sure to also check out Kobold Quarterly 23. Serpent Blade Serpent blades take full advantage of the lamia propensity for fighting with two swords. They move with a hypnotic grace unmatched...

Lamia Adventurers (Part 2)

Last week, Marc Radle explored character class suggestions for lamia adventurers. This week, he provides us with favored class options and alternative racial traits. To learn more about lamias, be sure to also check out Kobold Quarterly 23. Favored Class Options Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, lamia have the option of choosing from a number of other bonuses, depending...

Lamia Adventurers

Lamia adventurers are extremely rare and are almost exclusively made up of those outcast lamia commoners who have struck out on their own or escaped the wickedness of their brethren. Because most lamia practice at least some form of magic, many lamia adventurers are spellcasters, with sorcerers, oracles, witches, and druids being by far the most common. Lamia who are more combat-oriented tend toward fighters or rangers, in many cases...

Kobold Quarterly #21: Designing the Shaman

It’s all the oracle’s fault. I’ve been playing a half-orc oracle of stone in one of our bi-weekly campaigns, and I’m having a blast. He is great fun to play. His various class features make him useful in lots of situations, and I’ve found I really like playing a spontaneous caster. Don’t get me wrong—I’ve played and enjoyed TONS of prepared casters, going all the way back to 1st Edition AD&D magic-users in the late 70s and early 80s. Having...

Althaghast, the White Necromancer

Within the pages of Kobold Quarterly #19, you’ll find the white necromancer, a new class created for the Pathfinder Roleplaying Game. Designer Marc Radle has crafted a character for you that uses the new class, and you can see the result below. Our sample white necromancer has been illustrated by the talented Chris McFann. Although many necromancers are foul, twisted individuals obsessed with evil and death, a few embrace the knowledge...

The Quest for One Thousand Dragons (Part 2 of 2)

[previously] At first, the prospect was pretty daunting, and I really wasn’t sure exactly how to go about it. I was preparing to find and purchase something like 100 issues of Dragon magazine! And, to make my quest even more difficult, I decided I only wanted issues that were in extremely good condition. No Dragons with missing pages or ripped covers for me this time around! Part Two: Baby Steps The nice thing in the beginning was that there...

The Quest for One Thousand Dragons (Part 1 of 2)

Ok, full disclosure: I’m not really talking about 1,000 dragons. It’s probably closer to 304 or something like that, but you must admit, The Quest for About 304 (give or take) Dragons doesn’t have quite the same flair! Before we delve into my epic quest, a little background… I started playing D&D (good old 1st Edition AD&D that is) as a kid in the late 70s. We also played many other RPGs back then… Marvel Superheroes, Champions,...

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