Articles By Author - Dan Voyce

To Infinity…. And Beyond!

All packed? Got some silver and cold iron weapons? Forked metal rods ready for planeshift? Written your will and kissed your loved ones goodbye? Great. Hold on tight and let’s go! Thanks to the legion of eager planar explorers that have signed up, the mighty Angel of Commission has swooped in to bless Dark Roads & Golden Hells. Ladies and gentlemen, we have the greenlight and our trip into the firmament is officially underway! As the first...

Between Heaven & Hell

“How well I have learned that there is no fence to sit on between heaven and hell. There is a deep, wide gulf, a chasm, and in that chasm is no place for any man.” —Johnny Cash This week I am mostly cataloguing and organising the 17+ (and still growing) pages of our brainstorm thread, which the damnably keen patrons are filling with such a never-ending river of great and profound ideas that it probably deserves an analog somewhere in...

Planar Markets & the Eaters of Tithes

(Art by Chris McFann) There are more things in heaven and Earth, Horatio, Than are dreamt of in your philosophy. —Hamlet, William Shakespeare Last week over on Dark Roads & Golden Hells, we hit a milestone: Thanks to new arrivals out here in the Great Beyond, we’re over 3/4 of the way (and a little more!) to commission. Our planar domain is infinite, however, so of course we’ve room for plenty more. In the brainstorms we cast our...

Planescape Memories

We weren’t ready for Planescape. We were happy with our medieval analogues, playing brave young men and women from the local village, setting out in search of fame and fortune. But this was different. This was weird. First session went something like this: “This is the center of the universe. No one knows for sure exactly where it is but it’s shaped like a doughnut, run by 13 philosophies, and contains doorways to everywhere in existence.”...

Welcome to the Multiverse

“The gate is opening. Come, take my hand. Prepare your eyes for wondrous things; prepare your soul for terror and temptation. Do not let us become separated. “And never think that you are safe, in either the brightest heaven or the emptiest hell. This place is not for mortal kind: It is the playground of gods and prison of things that the gods threw down. You will not return unchanged.” — Cicerone the Upfallen, Risen Devil and...

Lindwurm

To celebrate yesterday release of Open Design’s Northlands: Roleplaying in Winter’s Chill, Dan Voyce brings you the lindwurm. __ Coiling like a living corkscrew, moving with a scraping hiss, a serpentine form skates nimbly across the ice on long curving claws, maw agape and stinking of a hundred graves. Ensnaring snakes, glima worms, skittering tongue of the linnorm, river-walking writhing skaters… There are countless kennings for the...

Frozen Empires: Last Call for Valhalla!

What’s that looming out of the misty waters of the arctic sea? Icebergs? A maelstrom? The World Serpent? No, it’s… the commission goal! That’s right folks, we’re about to sail over the rainbow bridge and cross into the greenlit fields of Asgard—Frozen Empires is almost commissioned. True, there’s always room for another strong back heaving on the oars of our longship, but Odin’s glory will surely fall on those who were first to set...

Frozen Empires: The Lands of the Ice and Snow

Shadows sweep across the land, black shapes under a steel gray sky. Wings dark as thunderclouds and armor flashing bright like distant lightning, the valkyries are riding out in search of heroes! Welcome to the edge of the world, brave adventurers of Midgard. Frozen Empires: Glories of the North is the latest patron-lead project from Open Design, mapped into the World of Zobeck but easily adaptable to any campaign setting, detailing the icy...

It’s a Trap: the Baron’s Laboratory (Paragon Tier)

With a mighty creak, the doors swing inward, and you find yourself at the castle’s topmost level, its roof open to the stormy sky. In a moment, you take in the scene: shelf after shelf of severed limbs and bottled organs, four great posts of steel and brass crackling with unnatural power, a hulking body on a metal bier. Lightning crashes down and arcs between the poles. The giant figure on the slab twitches into life, and the baron shouts: “It...

Tuesday Traps & Treasures: the Rheingold

“A curse upon that gold,” growled the dwarf. “May it bring nothing but woe to whoever claims it. May honor find no home within their breast, and may a hateful knife find their unsuspecting back. May brother turn against brother, may friend battle friend. May he who keeps it become a monstrous beast and never know a moment’s peace.” “That’s fine with me!” laughed Loki. When the gods Honir, Odin, and Loki accidentally killed a shapeshifter called...

Tuesday Traps: The Watchmaker’s Lair

Bursting into the chamber, your triumphant shout of “I have you now, villain!” dies in a surprised gasp. This room is a mass of turning cogs, swinging pendulums, and immense gears. Your enemy laughs, ducking behind a giant spring and into an obscuring burst of steam. “Foolish heroes,” he says. “I told you that my plans always run like clockwork. Well, here it is!” The Watchmaker’s Lair is filled with dangerous clockwork devices. These are...

Tuesday Traps: The Xmas Files

T’was the night before Christmas and throughout the guildhouse, no thief was stirring, not even the king mouse…. In the second year urchins’ dormitory, the children gathered within a fortress of pillows and blankets and discussed the imminent heist. “He enslaves elves,” someone whispered. “I heard he’s an Eladrin,” claimed another, “that’s how he gets into everyone’s house.” Nervous whispers flew around the group until their leader called for...

Monday Monster: the Huldra

Tiveden, Sweden (WKQ News Europe): We’re here in Tiveden National Park to report on a sudden spate of hunting accidents plaguing the area. Game is scarce, but accidents and avalanches are more than plentiful. Some people claim that ‘troll women’ haunt these forests, driving off game and sabotaging hunters. Local legends tell of handsome girls with animal tails and backs covered in bark, ready to mislead travellers and bring down curses....

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