Articles By Author - Brian Liberge

Transition Scenes: Hacking Story Games for Nontactical Combat and More (Part 2)

Brian continues his look at an option for adding transition scenes to your game by describing how to frame, play, and resolve a transition scene. If you missed the first part, you should read it first! Frame the Scene: Even when the GM suggests the scene, one player should be the focus of the scene. This player will frame the scene by describing where and when it takes place. Flashbacks are common, but scenes taking place in the future should...

Transition Scenes: Hacking Story Games for Nontactical Combat and More (Part 1)

When you look at the mechanics available to players in 4th Edition, there’s a heavy focus on combat options. Even themes and backgrounds are often geared toward, or at least chosen for, optimizing a character’s abilities in combat. Tactical combat is one of 4th Edition’s distinguishing strengths, but it can feel like the rest of the game is an afterthought sometimes. Players who are mechanically minded aren’t necessarily averse to...

The Curiosities of Volvyagrad

Most cities can provide you with enchanted blades and robes. Volvyagrad is a trade city that brings in fine goods from the east and the west. Those in the know can find its true treasure, though, for the gnomes of Niemheim have attained many unique items from the surrounding swamp. Item Descriptions A small sampling of equipment that is normally unique to the back alley shops of Volvyagard is outlined here. Bloodportal Boots A young elf prince...

Design Diary: Brian Liberge on the 4th Edition Midgard Bestiary

This week, the Midgard Bestiary: 4th Edition Dungeons & Dragons Edition by Richard Green and Brian Liberge became available! With over 150 monsters in it, this book is sure to please every monster-loving gamemaster out there. One of your fellow monster-lovers, Brian Liberge, gave us some of his words about what he found fun while he worked on this project. Come take a look. One of the things that are really exciting about the Midgard...

Designer Diaries: Midgard Bestiary, 4th Edition Style (Part 3)

We’ve hit the first stretch goal for the Midgard Bestiary for 4th Edition Kickstarter! Thanks go to everyone who has joined us. To celebrate, take a look at the zmey, which designer Brian Liberge tackles in our latest design diary. At the end of the alphabet comes the zmey. Originally found within the tales of the Old Margreve, the zmey is a creature of legend. These massive forest guardians have three dragonlike heads and a powerful...

Designer Diaries: Midgard Bestiary, 4th Edition Style (Part 2)

We hit our funding goals for the Midgard Bestiary for 4th Edition! Thanks go to everyone who kicked in on this project. Now, since we have many days left in this project, let’s take a look at the Table of Contents (as they stand right now) so that those of you who haven’t yet backed this project know what you’re missing as of this posting. (Click on the image for a larger version.) You can also see a couple of previews of...

Way of the Werewolf: Feats for Your Lycanthrope

Kobold Quarterly #19 (which is still available if you want a copy!) presented an all new racial theme, which allowed PCs to take on the role of a legendary werewolf. The theme gives you a range of optional powers to choose from throughout the heroic tier. For those who want to focus more on a character’s lycanthropic ways, Brian provides these feats to you so that you can have options that help your characters benefit from their cursed...

Amazon Spider

Lurking in jungles and thick caves, many eyes watch your movement. Not an unusual feeling for adventurers. What is unusual is that this creature locals fear not just because it’s deadly, but because, if you survive, life will never be the same again. The Amazon spider is an oddity among beasts. At first, it seems to be like any other giant spider, but those who fall victim to its poison learn that it possesses abilities like nothing else of...

The Order of the Septime Lancers (Part 2 of 2)

The constant warfare and border skirmishes of the Seven Cities spawn many mercenary companies and warrior orders. One of the largest and most well known is the Order of the Septime Lancers… [previously] Slyboots    (Septime Lancer Utility 6) Control of your position on the battlefield is key to a swift victory. You take a moment to note where the proper footholds are and dance across the battlefield as if there was nothing in your way…...

The Order of the Septime Lancers (Part 1 of 2)

The constant warfare and border skirmishes of the Seven Cities spawn many mercenary companies and warrior orders. One of the largest and most well known is the Order of the Septime Lancers. The order produces cavaliers known for their personal flamboyance and daring tactical maneuvers in battle. Edicts: A cavalier sworn to this order serves and protects their current patron. They have no fixed loyalty except to contracts, but a contract is...

House Redclaw

Elder Frankston was obviously one of the most respected men in town. When he walked down the street, people always nodded their heads in greeting. When he entered the tavern, people always cleared a stool at the bar. He seemed like a trustworthy source of information and a useful merchant contact. We had no idea he was responsible for the Endwin murders a decade before. House Redclaw is a sprawling merchant affiliation. On the surface, they...

Spectral Wolf

The wolf is a natural hunter. Every instinct tells it to be ever aware, watching the world as if it were prey. Some wolves cannot shake this primal urge even in death. Lore (Nature DC 16): These great wolves no longer notice the passage of day and night. Their life is one eternal long hunt: they never tire, stop to rest, or feast on anything they cannot fight or chase. This makes them nearly impossible to train, but some tribal shamans can call...

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