Articles By Author - Adam Roy

Shades of Magic: A Taste of Clockwork

Clockwork Magic Items Clockwork magic originated in the Free City of Zobeck, amongst the human, dwarf, and especially kobold followers of Rava, the Goddess of Gears and Fate. It has rapidly spread across the breadth of Midgard in the last century, and clockwork spells and magic items can now be found almost anywhere in Midgard, from the Constructor Temples of Ptah in the Southlands to the Boiling Tower of Steam of Auvindri Against-the-Wind in...

PaizoCon 2015: A Brief Jaunt into Gravebinder’s Daughter

This year, the Kobold Press crew attended and ran events at PaizoCon. Adam Roy, one of the GMs, shares a bit of his experience with us. Gravebinder’s Daughter, a perennial PaizoCon favorite, was run twice over the Memorial Day weekend at this year’s PaizoCon (2015). (Warning: Teasers/Spoilers ahead!) The first brave (foolhardy?) band of Northern Barbarians to enter the Necropolis of Siwal treated successfully with the Gravedigger...

The Southlands Come Alive: Lost Cities of Gold and Salt

This time we provide you with a teaser for the lost cities of the Southlands. Come take a look at Adam Roy’s peek at what’s in store for you in the Southlands Kickstarter. “Mardas Vhula-gai” is a ruined city overrun by tribes of Dabu gnolls, an outpost of the Kingdom of the Gnoll Queen, located in the arid desert wilds outside of Narumbeki. The name is Southern Goblin for “Devouring Darkness,” and the gnolls have many goblin allies...

Building Character: Feats for Gnolls

The gnolls of Midgard are a bloody and ferocious lot. These feats are designed to make gnoll player characters and nonplayer characters as terrifying and fierce as can be. Note that they are designed for and refer to gnolls, but they are appropriate for any savage warrior race (barbarians, orcs, ogres, trolls, goblins, and so on). Bloody Display You intimidate your enemies with gruesome displays of self-mutilation. Benefit: By taking a standard...

Thirteen Zobecker Character Traits

The denizens of Zobeck are a diverse polyglot of peoples and traditions. They live a hard but robust life in and around their beloved city. Thus they have skills and abilities not found elsewhere in Midgard. Here are a few uniquely Zobeckian traits to make PCs and NPCs as unique as the city itself. Child of Verhangnisvoll: You were born on the shortest, darkest day of the year, or the long night that follows. You have been touched by the...

Relic: Sarastra’s Shadow

If you need a sword with a bit of lore and a decided preference for elves, Sarastra’s Shadow might be exactly what you’re looking for. Take a peek. Sarastra’s Shadow Aura strong illusion     CL 18th Slot none     Weight 3 lbs. Description This minor artifact is a keen spellstoring holy frost longsword that has a blade that appears to be made of black ice. The wielder can also invoke the dancing, disruption, and ghost touch...

Exotic Trade Goods of the Mharoti Bazaars

The empire is a place of wonders and strangeness, since its people and its merchants serve scaly masters with needs unlike those of the humans, dwarves, and minotaurs of the north and west. Here is a sampling of some of the unique goods found in the Empire’s bazaars, from Harkesh to Sarkland and Achillon to Na’akesh. For full descriptions of these items, you can snag a copy of Player’s Guide to the Dragon Empire. Animals and Servant...

Dragons, Dragonkin, and . . . Ostriches?

The PDF of the Player’s Guide to the Dragon Empire is out and on the Kobold Press store webpage, and it is chock full of draconic goodness for gamemasters and players alike. Dragons in fantasy RPGs have always been problematical: Are they mythic and invulnerable beasts as in the Tolkien tradition, or are they 1st Edition stat blocks that you can overcome with handy spells and convenient magic swords? The Player’s Guide to the Dragon Empire...

Journeys to the West: Behtu

We’re approaching the end of the funding period for the Journeys to the West Kickstarter, but that doesn’t mean we’re slowing down the fun involved for everyone. In fact, we have another creature for you to add to your game right away—if you dare! Also, those of you who have already joined the crew might want to visit the Kickstarter page to see what new expanded rewards have been added to the package. Those of you who...

The Mad King Plots Against Ye!

Lord Gundark: “You must battle the dragon and rescue my daughter. I will give you one thousand gold!” Lance the Warrior: “No thanks, Lord Gundark, we have plenty of gold. We’ll be taking a pass…” Gundark: “Wait, come back! I might have a quest for a prince held by an aboleth around here somewhere…” Lance: “An Aboleth? Puuuleeease…that is soooo 2002….” Nobility are often the quest generators of campaigns, doling out simple jobs and cash with...

Midgard: A Devil May Rise

Thiloquenn the devil sat patiently in his shadows. Shadows he was used to, but patience was a virtue he was still attempting to practice. Fortunately for the devil, Zobeck is full of shadows. So, Thiloquenn meditated in his wreathing shadows, waiting for his unsuspecting victim. “Ah, here he is…” thought the small, red devil when Arvin the Panderer rounded the bend. Arvin stopped as soon as he espied the two little dirty waifs, begging in the...

Tips from the Designing Better Feats and Traits Seminar

Kobolds Wolfgang Baur and Sigfried Trent joined forces at PaizoCon 2011 on Sunday. Their goal for this seminar: They wanted to provide you with some excellent tips and tricks for designing better feats and traits. To help fulfill this goal, we’ve collected the highlights from the seminar and posted them here. What’s the most important tip? Keep it simple so that you don’t slow down gameplay at the table. Avoid multiple rolls...

The Kobolds Go Adventuring: Saturday Gaming at PaizoCon

Saturday at PaizoCon. You can hear the dice rolling. The Kobold GMs gather groups of players around them, and the fun begins in three different adventures. GM Adam Roy took his two sets of players through adventures called “Redcloak Ruckus” and “Grandmother’s Fire,” and Sigfried Trent ran an adventure called “Gravebinder’s Daughter.” You can see pictures and read about notable moments in these...

Words of Wisdom for Designers

Stephen Radney-MacFarland, Jason Buhlman, and James Jacobs took the time to tell a room full of rapt gamers and would-be designers how to build rules, characters, and magic that work both for homebrew campaigns and for professional pitches. Some of the highlights from PaizoCon’s Crafting Rules that Work seminar are beyond the jump. Compare your design to what’s already out there in the system to determine balance and playability....

Midgard: Order of the Septime Lancers

The Midgard campaign setting continues to develop setting, characters, and adventure hooks galore, but the patrons and designers are also venturing into Pathfinder RPG rules material. Here’s one result of that work. The Order of the Septime Lancers The constant warfare and border skirmishes of the Seven Cities spawn many mercenary companies and warrior orders. One of the largest and most well-known is the Order of the Septime Lancers. The...

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