Articles By Author - Adam Daigle

From Zobeck to the Southlands

Adam Daigle has joined in on the Southlands Kickstarter project, and today he shares with you a bit about himself and his work on this project. I first started playing around in the world of Midgard when it was just a crossroads city called Zobeck. At this point, Kickstarter wasn’t even a thing, and Wolfgang was crowdsourcing the nascent Midgard Campaign Setting using a form many here know as Open Design’s patronage model. Patronage wasn’t a...

KotM Fight! Spark

Welcome to the King of the Monsters Contest finals: the spark is finalist 7 of 10. These submissions are left almost entirely as they were received with the exception that all submissions have had minor alterations for proper spelling (not grammar), formatting, and the addition of an image. Let the fight commence! ______ This large mote of electrical energy floats menacingly nearby, erupting in a shower of sparks and tendrils of electrical...

Monday Monster: the Crag Drake

Stone made predatory beast, this creature prowls cavern tunnels and mineshafts as a jaguar would stalk through a jungle. Its powerful limbs end in jagged metallic claws and chipped stone teeth fill its powerful jaws. Rocky protrusions mark its durable hide and a serpentine tail lashes wickedly behind the beast. Crag drakes are the one dragon that make dwarves truly fear, for in addition to their powerful bite and stony claws, they have a...

Tuesday Traps: Trapped Items

Doors, rooms and corridors need not be the only trapped things in an adventure. Likewise, curses need not be the only dangerous thing attached to items. Traps have their place here as well. The following items can find their way into PC’s possession in the usual ways. An evil merchant agent of the primary villain could sell them to the party, or a malefactor wishing death and dismemberment on the party could presented the item. The items could...

Tuesday Traps: Mantraps

Most traps aim to kill or maim, overlooking the importance of capturing victims intact. Fur traders use mantraps to protect their investments, but not many creatures intent on protecting their stronghold do the same. Typical traps and snares used for game must be modified to catch larger and more intelligent humanoid victims because — especially in a woodland or dungeon setting — victims frequently carry tools that make a normal leg...

Trap Tuesday: Whip Traps

Popular with woodland protectors, intelligent forest-dwelling monsters and guerrilla fighters, the whip trap is easy to set up. While the name may summon ideas of a leather whip striking out at the PCs, it is actually derived from the whip-like action of the shaft released by a trip wire and launching into the victims with deadly force. The workings of such a trap are quite simple. The heart of it is typically a long length of bamboo or other...

KOBOLD QUARTERLY AND HIGHMOON MEDIA PRODUCTIONS TO RELEASE “DOMAINS OF ADVENTURE: THE HAVENMINE GAUNTLET”

Wolfgang Baur’s Kobold Quarterly magazine and Highmoon Media Productions have teamed up to produce and release a special edition in Highmoon’s Domains of Adventure line, the Havenmine Gauntlet, written by WereCabbage Adam Daigle, with art by James Keegan. Describing the “neutral zone” between warring clans of gnomes and kobolds, the product features seven rooms full of devious traps and wicked challenges for any party...

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